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<?xml-stylesheet type="text/xsl" href="../assets/xml/rss.xsl" media="all"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Brown reviews... (Posts about (author)Levels or lives)</title><link>http://d-bug.mooo.com/BrownReviews/</link><description></description><atom:link href="http://d-bug.mooo.com/BrownReviews/categories/authorlevels-or-lives.xml" rel="self" type="application/rss+xml"></atom:link><language>en</language><lastBuildDate>Sun, 18 Aug 2019 06:13:55 GMT</lastBuildDate><generator>Nikola (getnikola.com)</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>Crystal catacombs</title><link>http://d-bug.mooo.com/BrownReviews/posts/crystal-catacombs.html</link><dc:creator>ggn</dc:creator><description>&lt;div&gt;&lt;p&gt;Not sure what I want to write here, as this is a &lt;a class="reference external" href="http://levelsorlives.com/demo.htm"&gt;demo version&lt;/a&gt; of a commercial game. As far as the demo version goes, it looks very polished: Lovely animations and colours (low resolution of course but what the hell), upgrading system, procedurally generated levels, platformy/hacky/slashy action... it's all looking neat. But then again if I'd spend &lt;a class="reference external" href="http://levelsorlives.com/purchase.htm"&gt;$10&lt;/a&gt; for it, ummmm I don't think so :/. So there.&lt;/p&gt;
&lt;img alt="/2015/crystal-catacombs.png" class="align-center" src="http://d-bug.mooo.com/BrownReviews/2015/crystal-catacombs.png" style="width: 400px;"&gt;&lt;/div&gt;</description><category>(author)Levels or lives</category><category>(author)Super fun games</category><category>Commercial</category><category>Free</category><category>Hack'n'slash</category><category>Platform</category><category>Unity</category><guid>http://d-bug.mooo.com/BrownReviews/posts/crystal-catacombs.html</guid><pubDate>Fri, 25 Sep 2015 08:31:03 GMT</pubDate></item></channel></rss>