"Once upon a time there was a great magical performer who entertained crowds with his tricks and illusions.
But when the one he loved died, he stopped performing and lost the will to live...
...until one night he had a dream..."
It's not like games in which the main character can take over the other character's coils and use them and their abilities (Messiah being a prime example). But these games have been far and few.
Also, this one's done exceptionally well: The visuals and audio create a very dreamy atmosphere (job done then). The puzzles aren't very hard, but still I got a feeling of accomplishment when I figured out them. And the most important thing: the game's levels are very tightly coupled with the story - it seems that everything is thought out from the early stages of the design process. The dialogues appear in the levels' empty space, so you don't get bogged down with pages and pages of text, and of course you can ignore them completely if you don't care about the story - but still, you don't lose time skipping text.
That last bit might sound very easy to do and trivial to the casual player, but it really is very tough to get it working so good.
All in all, very interesting. Now, I wonder if Messiah works on W7x64.... :)