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General >> Gaming >> PicrossST
http://d-bug.mooo.com/dbugforums/cgi-bin/yabb2/YaBB.pl?num=1198356156 Message started by Marskilla on 22.12.07 at 20:42:35 |
Title: Re: PicrossST Post by Marskilla on 23.01.08 at 11:08:17 ggn wrote on 22.12.07 at 21:08:29:
Saviour wrote on 23.12.07 at 02:08:28:
Well the project is 90% finished. but two things are going slow : 1.We don't have any musician in our team ! We used maxYMiser chip music format : http://www.preromanbritain.com/maxymiser/ . To test we used a tune from Jess (overlanders) but I have not his contact ! So I cannot ask him an original tune or the permission to use his creation in our game. If anyone can or will create something for us we'll be delighted 2.The AC2008 team asked us to provide a championship edition to play a contest during the convention. so we have 2 games to make in the same time. But you should'nt be waiting too long Christos wrote on 23.12.07 at 08:22:24:
Compatibility... a big question. FOr now we tested it on tos 1.0, 1.02, 1.62 : ok. 2.06 : some colors problems. we'll test it on TT and falcon later. For Mint compatibility it was not on our "design document" we'll see what we can do. Unfortunatly PicrosST will require 1Mo RAM wrote on 24.12.07 at 12:10:41:
Well, the game should be almost finished for your next issue. We choosed to not release demos until the game was colmpletly done. A french magazine called ST MAG : http://stmagazine.org/ will also do a review. We'll contact you in the same time we'll contact them. Anyway the game is doing great, STay tuned ;) |
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