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Message started by Marskilla on 22.12.07 at 20:42:35

Title: Re: PicrossST
Post by ggn on 12.05.08 at 11:14:24
Oh I did. Sorry for not commenting yet  :-[ :-[ :-[ :-[ :-[ :-[ :-[ Apologies...

Everything looks and feels GREAT! Well done guys! One thing I would like to see though is this: When one clicks on the mouse and holds it, he/she can drag around the mouse and keep selecting adjacent boxes. As this is very error prone (I ended up losing because I didn't release the mouse button it time!) could you change the behaviour into: when the player clicks on a square, even if he/she moves the mouse around, another box cannot be selected?

(damn it, now I remember why I forgot to post last time, I started playing just to double check what I wrote and I lost myself in the game! Now that's addictive ;))

Another good idea would be this: if a line or column is "ready", meaning that all the squares that needed to be filled are filled, the program could automatically cross out the remaining white squares. That might be considered to make the game a bit more easy, but in practice (I played a japanese version of piccross in mame and it was fun!) it's actually a good addition.

More stuff as I think of it, if you add these 2 suggestions above, I'd be more than pleased :)

Regards, ggn

P.S. Would you guys consider adding joystick control?
P.P.S. and maybe not use the system font?
P.P.P.S. I could go on for hours adding stuff like these ;)

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