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 25 Online games (and whatnot)! (Read 22235 times)
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Online games (and whatnot)!
18.11.09 at 20:15:34
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From time to time I play some games from various sites that I like a lot. So I just thought I'd put up a page as a marker for those games!

Starting with one I saw today, Small worlds. Proof that a good concept can do wonders to a game! At first it looks like a quite blocky noisy platform game, but as yo move it gets beautiful!

Play it here

« Last Edit: 21.03.10 at 14:51:59 by ggn »  
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Re: Online games (and whatnot)!
Reply #1 - 18.11.09 at 20:22:11
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Vox Populi Vox Dei

Nice pixellated platform beat-em-up with a twist! I bet you never beat werewolves to death and disembowel them with your bare hands Smiley

http://www.flasharcadegamessite.com/arcade/voxpopuli.swf

« Last Edit: 21.03.10 at 15:45:29 by ggn »  
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Reply #2 - 18.11.09 at 20:30:23
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Found this on Auntie Pixelante's nice site about game design:

Star guard Grab it from here. A no-frills shooter/platform that somehow sucks you in. Love the story as it appears as a part of the background gfx as you progress further into the game Smiley

« Last Edit: 05.12.10 at 12:05:39 by ggn »  
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Re: Online games (and whatnot)!
Reply #3 - 18.11.09 at 20:36:57
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Below the house

A game made by Auntie Pixelante him(her?)self, during a Ludum dare (i.e. make a game in 48 hours straight). Cute idea, again I like the way the game's manual and story is embeded in the game background Smiley

Get it here

« Last Edit: 21.03.10 at 15:49:08 by ggn »  
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Re: Online games (and whatnot)!
Reply #4 - 18.11.09 at 20:44:20
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Don't look back

Pretty simple pixelated action/shooter again, 2nd half of the game justifies the title. And all around there's great atmosphere. The soundtrack reminds me of Braid's a lot, which is a good thing! Me likes Smiley

http://www.flasharcadegamessite.com/arcade/dontlookback.swf

« Last Edit: 05.12.10 at 12:27:40 by ggn »  
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Re: Online games (and whatnot)!
Reply #5 - 18.11.09 at 21:06:57
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When pigs fly

A pig to play, but still it's fun Smiley

http://uploads.ungrounded.net/505000/505307_pigsfly.swf

« Last Edit: 21.03.10 at 15:50:18 by ggn »  
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Reply #6 - 19.11.09 at 07:59:10
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Time fkuc

Very neat platformer, it adds a few innovations to the standard run'n'jump genre. Each screen (no scrolling) is about guiding the little guy to the exit, but each screen has 2 (or more) layers, so it's not so straightforward (or impossible) as it first seems! Yep, Valve's Portal influenced the platformers positively Smiley

Play it here



« Last Edit: 21.03.10 at 15:57:30 by ggn »  
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Reply #7 - 10.12.09 at 07:58:29
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The company of myself

A good idea for a platformer, solidly coupled with the narrative (again I think Braid influenced!)

Give it a go!


« Last Edit: 21.03.10 at 15:58:38 by ggn »  
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Re: Online games (and whatnot)!
Reply #8 - 10.12.09 at 09:20:13
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Re: Online games (and whatnot)!
Reply #9 - 10.12.09 at 10:36:05
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Heavy Stylus wrote on 10.12.09 at 09:20:13:
Three games I've been playing a lot:


Thanks for the suggsetions!

Heavy Stylus wrote on 10.12.09 at 09:20:13:


Love this! Very nice graphic style and the fact that you're constantly under pressure keeps you on your toes!

Heavy Stylus wrote on 10.12.09 at 09:20:13:


Meh, not my cuppa, too icky controls for me Smiley

Heavy Stylus wrote on 10.12.09 at 09:20:13:


Well I like the concept but it just gets unnecessary complex, having to keep up with everything on screen. Neat graphics though Smiley




BTW, people are encouraged to post suggestions and write their own mini reviews about the games submitted so far!
  
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Reply #10 - 11.12.09 at 10:24:41
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Platform: the game

Very neat level design, nice storyline, keeps you on your toes.

http://www.platformthegame.com
  
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Re: Online games (and whatnot)!
Reply #11 - 24.12.09 at 18:41:48
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Finwick

The sequel to platform. Excellent presentation, although much easier than platform itself. Requires registration after level 25.

If anything else, I think it's worth a try! Click here to do so.


« Last Edit: 21.03.10 at 16:00:37 by ggn »  
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Reply #12 - 24.12.09 at 18:47:12
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The submachine series

What better way to end a stressful day of hd/030 patching than a hard puzzle game? Tongue

I just learnt today that the 6th installment is out, and played it. As usual, it's full of logical puzzles with little or no hints, so you have to figure most of them by yourself. Interesting storyline too (it's not needed to enjoy the games, but it gives them coherence).

I hope I didn't intimidate you enough not to try it! http://www.arcadetown.com/submachine/gameonline.asp





« Last Edit: 21.03.10 at 16:02:38 by ggn »  
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Re: Online games (and whatnot)!
Reply #13 - 02.01.10 at 21:54:25
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Skywire 1 and 2

Very cute game in which you control a sort of air rollercoaster. I wouldn't mind porting that to the STE tbh Smiley

http://www.nitrome.com/games/skywire/
http://www.nitrome.com/games/skywire2

« Last Edit: 21.03.10 at 16:03:25 by ggn »  
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Reply #14 - 02.01.10 at 22:00:33
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Icebreaker series

Cut the ice with the mouse to free the frozen vikings (or something like that!). Nice game mechanics.

http://www.nitrome.com/games/icebreaker
http://www.nitrome.com/games/icebreakerredclan
http://www.nitrome.com/games/icebreakergathering

« Last Edit: 21.03.10 at 16:04:26 by ggn »  
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Reply #15 - 02.01.10 at 22:08:37
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Icycle

Words fail me on this one - still it's a good laugh Smiley

http://www.bored.com/game/play/150759/Icycle.html

« Last Edit: 21.03.10 at 16:05:05 by ggn »  
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Reply #16 - 25.01.10 at 22:02:05
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Bullfist

The bulls have escaped! You have one minute to DESTROY CAPITALISM!

A really simple game that is very fun to play. Achieving bull rage is worth it - tear those buildings down Smiley

Try it out here: http://www.kongregate.com/games/TerryCavanagh_B/bullfist

« Last Edit: 21.03.10 at 16:05:40 by ggn »  
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Reply #17 - 26.01.10 at 18:18:32
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Destroy capitalism? Sounds like a perfect port to the Jaguar!
  

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Reply #18 - 31.01.10 at 13:18:14
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Military rescue

Metal Slug fans, click already! It's awesome Smiley

http://www.i-am-bored.com/bored_link.cfm?link_id=46840

« Last Edit: 21.03.10 at 16:07:16 by ggn »  
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Reply #19 - 22.02.10 at 21:10:38
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Infectonator! World

Travel around the world, meet exotic people and turn them into bloodthirsty zombies! With powerups available and lots of extra zombies to use, I've spent quite a big chunk of time playing this Smiley

http://www.bubblebox.com/play/action/1675.htm

« Last Edit: 21.03.10 at 16:08:10 by ggn »  
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Reply #20 - 03.03.10 at 22:49:28
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Colour my world

To quote Roy from the IT Crowd: "I feel delicate?"

http://www.newgrounds.com/portal/view/515024

« Last Edit: 21.03.10 at 16:09:01 by ggn »  
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Reply #21 - 06.03.10 at 21:19:08
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G-Switch

Innuendos aside, I loved this game after playing it for 30 seconds! One-button type game, you simply press X to reverse your character's gravity while he's running. Brilliant Smiley

http://www.i-am-bored.com/bored_link.cfm?link_id=47627

« Last Edit: 21.03.10 at 16:10:53 by ggn »  
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Reply #22 - 06.03.10 at 21:32:52
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Chap hai snake bites
Chap hai
Shuffle


Losely based on pool, knock out the opponent's pieces before it removes yours Smiley

http://www.freegamesnews.com/en/games/2008/ShuffleSnakeBites.html
http://www.flasssh.com/chaphai/?refering_newsletter=2007-06-17
http://www.gamefudge.com/Shuffle

« Last Edit: 28.03.10 at 20:43:17 by ggn »  
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Reply #23 - 06.03.10 at 21:40:20
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Chopper

Get to da choppaaaaaaaa! It's superfly! Only worse Smiley

http://www.owensworld.com/flashgames/play-461.htm

« Last Edit: 21.03.10 at 16:13:13 by ggn »  
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Reply #24 - 06.03.10 at 21:48:13
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One button Bob

A suite of one-button games ranging from shooting to flying and a few more. I got a score of 343 Smiley

http://www.i-am-bored.com/bored_link.cfm?link_id=47685

« Last Edit: 05.12.10 at 12:30:59 by ggn »  
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Reply #25 - 09.03.10 at 09:23:23
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Hapland series

Click on the screen, set things to motion, time them and win! Requires lots of thinking and replaying from start, but it's worth it Smiley

1: http://www.freegamesnews.com/en/games/Hapland.html
2: http://www.freegamesnews.com/en/games/Hapland2.html
3: http://www.freegamesnews.com/en/games/Hapland3.html

« Last Edit: 05.12.10 at 12:31:45 by ggn »  
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Reply #26 - 09.03.10 at 10:43:10
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Indestructo tank

One bouncy tank that can't be destroyed, lots of targets that do get destroyed. Fun Smiley

http://www.newgrounds.com/portal/view/371290
« Last Edit: 16.03.10 at 22:34:18 by ggn »  

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Reply #27 - 09.03.10 at 10:49:37
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Dino Run

Run little dino, run! Escape from your certain death! Ahaha! I like the way the game puts you in constant pressure.

http://www.pixeljam.com/dinorun/
« Last Edit: 16.03.10 at 22:34:53 by ggn »  

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Reply #28 - 09.03.10 at 11:01:58
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Coign of vantage

2d images encoded in 3d space. Move the mouse around to rotate the pixels so the images will assemble on screen! Sounds weird but it's quite fun!

http://www.bobblebrook.com/games/coign-of-vantage
« Last Edit: 16.03.10 at 22:35:28 by ggn »  

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Reply #29 - 09.03.10 at 11:03:06
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Dice wars

AFAIK this is based on risk? Cool board game!

http://www.gamedesign.jp/flash/dice/dice.html
« Last Edit: 16.03.10 at 22:35:53 by ggn »  

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Reply #30 - 09.03.10 at 11:55:27
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Crow in hell

Guide the crow in a nest of caverns. Nice atmosphere on this.

http://www.everythingscary.com/scary/play/Crow-in-Hell
« Last Edit: 16.03.10 at 22:36:27 by ggn »  

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Reply #31 - 09.03.10 at 12:46:17
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Factory balls

Very very very very very very clever game involving painting balls Smiley. Essentially you take a ball and use different paints and stencils to match the one the game displays.


http://home.scarlet.be/~bbonte/factoryballs.html
« Last Edit: 16.03.10 at 22:37:58 by ggn »  

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Reply #32 - 10.03.10 at 11:11:27
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Closure

How do you know that when you stop looking at something, it's still there? What if it's not lit? Is the universe conspiring against you? Do you trust your senses? Using these concepts, a very original and clever game has been created. Definitely gives the platform genre some fresh ideas!

http://www.closuregame.com/closure.php
« Last Edit: 16.03.10 at 22:39:10 by ggn »  

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Reply #33 - 14.03.10 at 00:37:55
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ggn wrote on 09.03.10 at 11:01:58:
Coign of vantage

2d images encoded in 3d space. Move the mouse around to rotate the pixels so the images will assemble on screen! Sounds weird but it's quite fun!

http://www.bobblebrook.com/games/coign-of-vantage


Best I've played in a while - really good fun & not too taxing Wink

Keep them coming, my favourite thread on the site!

Factory balls & Closure - both excellent games as well.
« Last Edit: 14.03.10 at 00:55:41 by sh3-rg »  

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Reply #34 - 14.03.10 at 08:40:26
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Redder

Just another run-of-the-mill flip-screen-platform-jump-collect-all-diamonds game? Well...

  • The main sprite animation is cute!
  • Background and tiles are well pixelled as well
  • The world is very nicely laid out
  • The puzzles are also very nice (well a few gems are frustrating to get, but thankfully you can complete the game without having to collect them all)
  • Another neat feature: Keep collecting diamonds and the background tiles start to get trashed - a sort of the world deteriorating - and the music starts getting detuned.


All in all, a game with solid gameplay, nice presentation and almost no gimmicks - not much more to ask I think Smiley

http://www.newgrounds.com/portal/view/529992

« Last Edit: 05.12.10 at 11:51:17 by ggn »  
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Reply #35 - 14.03.10 at 10:29:03
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ggn wrote on 14.03.10 at 08:40:26:
Redder
All in all, a game with solid gameplay, nice presentation and almost no gimmicks - not much more to ask I think Smiley


Very good stuff. This should be shown to anyone who made a platformer & got it all horribly wrong (ie 99% of them). I've not played a game for a while where I even considered making a map for it as I used to do when I was a kid Wink
  

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Reply #36 - 16.03.10 at 09:00:14
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Would be nice if you could add some screenshots here mate - I can't check these out at work. Sad
  

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Reply #37 - 16.03.10 at 09:50:41
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This isn't so much an online game, but rather a 'whatnot' Wink

This little game by one of my favourite PC developers was released on the weekend (in both PC and XBOX360 flavours).  It's a short, fixed length shooter that dynamically changes difficulty depending on how well you play, and no game ever plays exactly the same.  Considering it's a one man effort, the music, visuals and game mechanics are all really high quality.

Quite inspirational design, and great fun too Smiley

Well worth the £4 or whatever it costs.

http://www.hermitgames.com/games/leave-home.html







« Last Edit: 16.03.10 at 09:53:53 by Heavy Stylus »  

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Reply #38 - 16.03.10 at 14:21:26
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Heavy Stylus wrote on 16.03.10 at 09:00:14:
Would be nice if you could add some screenshots here mate - I can't check these out at work. Sad


I'll try to mate!
  
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Reply #39 - 16.03.10 at 22:40:03
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Added some screenies for my mate James - will do more tomorrow!
  
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Reply #40 - 17.03.10 at 07:17:12
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Droplet 2

A cheery well pixelled game! It involves your sprite getting from the top of the map to the bottom as quickly as possible and collecting as much heart icons as it can. The introduction of platforms and enemies makes this challenging and fun.

Interesting tidbits: The makers are called "Team Photon Storm", and in their intro animation you get a black screen writing that and a buzztone playing in the background - all references to Yak's Photon Storm I assume Wink. Also, one level's name reminds of the uber weapon name in Xenon 2! Finally, you get a collectable the same shape as a CX-40!

http://www.i-am-bored.com/bored_link.cfm?link_id=47969
« Last Edit: 19.03.10 at 20:46:41 by ggn »  

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Reply #41 - 17.03.10 at 08:09:19
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Heavy Stylus wrote on 16.03.10 at 09:50:41:
This isn't so much an online game, but rather a 'whatnot' Wink

This little game by one of my favourite PC developers was released on the weekend (in both PC and XBOX360 flavours).  It's a short, fixed length shooter that dynamically changes difficulty depending on how well you play, and no game ever plays exactly the same.  Considering it's a one man effort, the music, visuals and game mechanics are all really high quality.

Quite inspirational design, and great fun too Smiley

Well worth the £4 or whatever it costs.


Colour me impressed! Will prolly buy it at some point!
  
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Reply #42 - 17.03.10 at 14:10:32
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ggn wrote on 17.03.10 at 07:17:12:
Droplet 2

A cheery well pixelled game! It involves your sprite getting from the top of the map to the bottom as quickly as possible and collecting as much heart icons as it can. The introduction of platforms and enemies makes this challenging and fun.

Interesting tidbits: The makers are called "Team Photon", and in their intro animation you get a black screen writing that and a buzztone playing in the background - all references to Yak's Photon Storm I assume Wink. Also, one level's name reminds of the uber weapon name in Xenon 2!

http://www.i-am-bored.com/bored_link.cfm?link_id=47969


This looks fucking gorgeous!  I'll be ripping this later Smiley
  

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Reply #43 - 18.03.10 at 08:37:27
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Z-Rox

"What's this?" you ask? Did RGCD do a flash version of their cool STE game (R0x)?

Nope, the name is all these 2 games share. There isn't a really easy way to describe this game. What it does basically is taking shapes (be them letters, geometric primitives, and generally just about any icon we use) and does a slit scan of them, i.e. it shows only one horizontal line per frame. Sounds difficult? It's not too much really. Up to level 50 everything's fair and square. After that it gets nasty!

http://z-rox.fizzlebot.com/ZRox.swf


  
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Reply #44 - 18.03.10 at 08:45:33
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Karoshi series

Can't understand how these slipped my mind so far, oh well better late than never!

It's the platformer that I suppose most people into gaming wished they would have coded! The idea is very simple (and brilliant): you get your static screen platformer with all obstacles, switches, weird timings etc, but instead of guiding the character to the end point, instead you have to find a way to kill him Smiley. Of course, after this novelty wears out you're left with a platformer with just slightly different goals. But the levels design more than make up for it, and on later levels you need to think out of the box to solve them.

The graphics and sound are pretty basic (deliberately I remember reading somewhere), but the game mechanics are pretty damn solid, and that's the game's major strength.

All in all - recommended!

Karoshi suicide salaryman: http://www.newgrounds.com/portal/view/462774
Super Karoshi: http://armorgames.com/play/3784/super-karoshi
The creator's website (contains some offline versions): http://www.venbrux.com/

  
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Reply #45 - 18.03.10 at 09:01:20
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I fell in love with the majesty of colors

You play a sea monster thinghy which in essence tries to make contact with the outside world. Your actions have severe consequences to the storyline, and there are lots of different minigames depending on how you choose to play it.

Artsy-fartsy? Emo? Sensitive? Dunno. I liked the pixel art and the narrative (as well as the game in itself) so here you go.

http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors


  
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Reply #46 - 18.03.10 at 09:42:24
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Dangeresque - Roomisode 1: Behind the Dangeresque

A wacky point'n'click text adventure game from the Home Star Runner guys, involving Strong Bad from his made up films, Dangeresque (http://www.homestarrunner.com/sbemail80.swf, http://www.homestarrunner.com/sbemail106.swf). Fun!

http://www.homestarrunner.com/dangeresque.html

« Last Edit: 18.03.10 at 09:53:02 by ggn »  
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Reply #47 - 18.03.10 at 10:00:00
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The Hoshi Saga series

Absolutely brilliant series of games! You get a set of screens in which you have to discover a hidden star on each by clicking the mouse or dragging here and there. Brilliant animations and lots of out-of-the box thinking makes these games unique! Personally I wish I could un-play them so I could feel the excitement of playing them as a new game Smiley

http://nekogames.jp/mt/2010/01/hoshi_saga_ringo.html
http://nekogames.jp/mt/2007/05/post_16.html
http://nekogames.jp/mt/2007/09/2.html
http://nekogames.jp/mt/2008/09/_hoshi_saga_3.html
http://hoshisaga.jp/hoshi5/index.html





« Last Edit: 21.04.10 at 20:51:54 by ggn »  
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Reply #48 - 19.03.10 at 10:39:35
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Condition

"A short, indie, adventure shooter" the title screen says. "Uh-oh!" was my first reaction tbh. No worries though, the game itself is alright - a platform shooter with cute pixel art and lots of action. It plays well too. The only other negative thing I can find with it is the keys placement - I got them confused lots of times while playing.

This is minor stuff though, the game's a joy to waste a few hours! Dig in!

http://armorgames.com/play/5480/condition
  

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Reply #49 - 19.03.10 at 10:53:51
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Hannah in a choppa

Someone said Choppaaaaaaaaaaaaaaaaaaa-aaah never mind, that joke's getting old Smiley. In short: it's a monochrome physics game where you get to fly a cute chopper around caverns and reach the levels' designated points. It's visual style is nice, with texts mocking the game itself spread across the levels (which act like a tutorial too). The music score is unusual for games like these, but very fitting and fun.

Give it a go, I'm sure you'll find it difficult to stop after you play a couple of levels Smiley

http://www.mousebreaker.com/games/hannainachoppa/playgame


  
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Reply #50 - 19.03.10 at 11:23:07
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The Shift series

Another of those "*facepalm* Why didn't I think of it myself?" games. Shift is a very standard platformer in black and white, if you don't count a very simple and unique twist: Press the key "shift" and the level turns 180 degrees and you end up on tile you were standing, but you're flipped 180 degrees to, and have the opposite colour. This makes for some very crafty level design, where you can both shift and hit certain icons to toy with gravity. There are also some keys which change the levels' structure, making up for even more mayhem!

The theme of the game reminds of Portal (i.e. you're a guinea pig in a test lab and you're being monitored constantly and in every room), but I'm sure I played this before Portal was shipped (and in any case, don't think Narbacular Dr.... erm, Portal, wasn't influenced by other games Wink).

Nuff said, go give it a spin if you haven't already, I'm pretty sure you'll like it

http://armorgames.com/play/751/shift
http://armorgames.com/play/964/shift-2
http://armorgames.com/play/1846/shift-3
http://armorgames.com/play/3810/shift-4



  
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Reply #51 - 19.03.10 at 11:28:59
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Arijigora

Ever since I remembered Hapland and posted about it, I was trying to find another game in the same vein, but I remembered it was Japanese and it had a horror theme: the middle of the screen was occupied by a nasty huge insect and some stick figures were trying to kill it and get away with their lives. It was very difficult and, like Hapland, needed a lot of thinking and synchronization, but it was very rewarding (at least, to me!).

And look, after digging in other sites etc, I managed to discover it again \o/

http://hozo.hp.infoseek.co.jp/ari/index.html



  

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Reply #52 - 19.03.10 at 11:40:54
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Chain on Fire

"Do you smell something burning? Like pork?"

The goal is very simple - set every living thing and tree on fire! Select one, tell him which direction to go, and watch him catch fire and get the others to burn too. Bad for your karma, but whattahell Tongue

http://www.mousebreaker.com/games/chainoffire/playgame



  
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Reply #53 - 19.03.10 at 11:46:07
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Kagi nochi tobira series

Read what I wrote above for the Hoshi series. Only that this one's in black/orange

http://escape-game.com/dak_en.html
http://escape-game.com/dak2_en.html




« Last Edit: 19.03.10 at 11:59:08 by ggn »  
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Reply #54 - 19.03.10 at 12:51:51
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Little wheel

A little diamond, this. It's a very simple and small in size point'n'click adventure game set in a robots-only planet. A freak accident kills the power, and another one activates a single robot (after 10k years Smiley). So it sets off to restore power.

Very cute visuals and heartwarming music - go on, spend 10 mins of your life on it. You'll feel all the better Smiley

http://jayisgames.com/games/little-wheel/



« Last Edit: 21.03.10 at 13:50:23 by ggn »  
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Reply #55 - 21.03.10 at 13:40:44
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Never end

Reminds a lot of shift, but instead of flipping the screen upside-down, you can rotate the screen in 90 degree increments. Much craftier puzzles Smiley

http://www.flashninjaclan.com/zzz2332_Never_End.php


« Last Edit: 21.03.10 at 13:56:27 by ggn »  
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Reply #56 - 21.03.10 at 13:41:02
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Windosill

Look at the screenshots. Now try to imagine them animating. Now think of more twisted ways of animating them. Now add some puzzles in there. Oh hell, just click the damn link and try the demo version, it's captivating Smiley (plus I can't describe it or spoil the learning process for you - it's part of the fun!)

http://windosill.com/



« Last Edit: 21.03.10 at 14:00:38 by ggn »  
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Reply #57 - 21.03.10 at 13:41:16
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Beerland

Finished Hapland and want more? Well, here's more!

http://www.mousebreaker.com/games/beerland

« Last Edit: 21.03.10 at 14:31:34 by ggn »  
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Reply #58 - 21.03.10 at 13:41:28
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Circle the cat

Kitty loves to move in hexagon grids.
Kitty loves to start from the middle of the grid.
Kitty is elusive.
Kitty wants to get out of the grid.
Kitty is scared of you placing obstacles.
Go grab the kitty Smiley

http://www.members.shaw.ca/gf3/circle-the-cat.html


« Last Edit: 21.03.10 at 14:04:31 by ggn »  
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Reply #59 - 21.03.10 at 13:41:42
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Underworld trip

So you have this highly pixellated guy, he travels a (horizontal) level full of obstacles that can chop him up in numerous ways. Then, when he manages it, he goes into a room where a guy sits in a desk (different head every level). He then gets down on his knees and starts praying (while on the background people chant). Unimpressed, the boss/underworld god/<insert random sadist> pushes a button on his desk and a trapdoor opens (well I can't tell due to the pixellation, for all I know he MAKES IT SO with his WILL POWA). The poor guy plunges to another level and then the same thing happens.

Why so cruel there boss/underworld god/<insert random sadist>??? WHY??

I wish I knew Japanese so I could explain this - it would save me writing up goofy explanations like these Tongue.

http://nekogames.jp/mt/2009/05/underworld_trip.html



« Last Edit: 21.03.10 at 14:12:36 by ggn »  
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Reply #60 - 21.03.10 at 13:41:55
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Scrxxx AS3

Super Scramble in 2D-vectors. Nuff said!

http://nekogames.jp/mt/2007/12/scrxxx_as3_1.html


« Last Edit: 21.03.10 at 14:34:30 by ggn »  
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Reply #61 - 21.03.10 at 13:42:07
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Nekogames collection

A nice collection of small and simple (yet addicting) games featuring cute kittens and blueish colours!

http://www.nekogames.com/


« Last Edit: 21.03.10 at 14:37:21 by ggn »  
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Reply #62 - 21.03.10 at 13:42:20
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Sneeze

Infect'em'up at its best! You have a nasty cold, and the objective is to infect more people! That'll show 'em! You just do an initial sneeze to a few poor souls and then go sit in a corner and watch the infection spread out (and you LYFAO Smiley)

http://www.i-am-bored.com/bored_link.cfm?link_id=40481



« Last Edit: 21.03.10 at 14:40:25 by ggn »  
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Reply #63 - 21.03.10 at 13:42:36
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Leaf Blight

Pluck the bad leafs strategically so the tree will grow new, healthy green ones. Feels nice when you finish a level to be honest!

http://www.addictinggames.com/leafbright.html



« Last Edit: 21.03.10 at 14:43:42 by ggn »  
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Reply #64 - 21.03.10 at 13:42:44
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That gravity game

You are a mutated marshmallow that gets stuck in a world where gravity fields are a normal thing. Sounds pretty boring huh? I guess the screenshot gives that impression too. The game plays very nice though and the main character animation is fun. The game overall isn't that difficult, so you won't have to spend an eternity trying to finish it.

So, give it a try!

http://www.i-am-bored.com/bored_link.cfm?link_id=48074
« Last Edit: 21.03.10 at 14:50:13 by ggn »  

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Reply #65 - 22.03.10 at 19:18:57
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Agh, I'm so far behind on this thread but I had to mention this one: http://games.adultswim.com/cream-wolf-twitchy-online-game.html

Cream Wolf is just odd and a bit off & a bit weird. It's also a bit good.

  

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Reply #66 - 22.03.10 at 21:30:25
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ggn wrote on 21.03.10 at 13:42:36:
Leaf Blight


Ridiculously addictive... it just MAKES me want to get rid of the leaves... fuck it, next time I go for deforestation... addictive but NOT fun! Wink
  

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Reply #67 - 23.03.10 at 21:03:27
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Machinarium

Probably the best point'n'click adventure game of the past decade. No, really! It's all so nicely balanced, it's dreamlike! The script, the graphics, sound, puzzles... All very well thought and presented. The flashback bits that the character has when you leave it alone for a few mintutes are cute. Everything in this game simply rocks! Of course you have to buy it to see most of the game, but just for the 2 screens you can check out even online, this game gets a mention here Smiley

http://www.machinarium.com



  
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Reply #68 - 23.03.10 at 21:21:28
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Nex

Naaaaah, it's just good graphics. Well, it has quite some repeatability, you have this "one more go" urge, so it's ok I guess Smiley. Another fine 5-min waster!

http://www.gamefudge.com/Nex

  
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Reply #69 - 26.03.10 at 19:28:47
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Full Moon

Help the cute bunny get his midnight yummy snacks by clicking around the screen, thus interacting with the environment. I think these experimental games suit flash the most, IMHO it's not cut out for action games Smiley

http://www.i-am-bored.com/bored_link.cfm?link_id=44861

  
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Reply #70 - 26.03.10 at 20:17:19
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Specter Spelunker shrinks

Ever had a panic attack concerning scale when you were younger (or maybe older)? Did you imagine you were too small while the world around you was huge? Or that you were a giant? Did you ever try to figure out infinity in size?

That's the idea behind this game: your character can change size at any given time, so you can overcome hurdles. Some puzzles can even be skipped with some clever resizing, while changing scale can reveal new, unseen ones. Quite brilliant I must admit.

Also, heads up for Unity - hope it knocks crappy Flash/Actionscript out of the picture in the future Smiley. It uses far less resources than flash and it even does 3D!

http://gamejolt.com/online/games/platformer/specter-spelunker-shrinks/1865/
  

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Reply #71 - 28.03.10 at 14:48:43
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Winner vs Loser

Bwahahaha! This is a good laugh! I can only describe it as a piss take on games like Activision's Decathlon or Track'n'Field. Reminded me of QWOP to be honest, but it's a bit more controllable. Great fun for one or two players Smiley

http://www.foddy.net/WinnervsLoser.html
  

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Reply #72 - 31.03.10 at 10:54:38
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Red-

You are a stationary target. Shoot the stuff that comes at you so it won't hit you. Simple. Fun.

http://www.playedonline.com/game/597566/-red-.html

  
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Reply #73 - 04.04.10 at 19:58:49
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Nano Ninja

Like One button Bob, but with a ninja Smiley

http://www.i-am-bored.com/bored_link.cfm?link_id=48484
  

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Reply #74 - 17.04.10 at 22:13:46
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ROM check fail

Ohnoes the romz are b0rked! The board is going berserk!

Have you ever wondered what a fight between the pacman sprite and the space invaders sprites would be? Or mario vs gauntlet ghosts? Or defender vs arkanoid bricks? Well, this game does random variations of the above characters and enemies, and much more. This is in itself fun, but add to that that both player and enemies sprites change every 10 secs or so (due to corruption in teh r0mz Smiley) and you get a very interesting game indeed!

It's a whatnot, so grab it from http://www.farbs.org/games.html

  
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Re: Online games (and whatnot)!
Reply #75 - 21.04.10 at 20:50:18
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Hooray! New Hoshi Saga game \o/ - updated the link on the relevant reply!
  
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Reply #76 - 21.04.10 at 21:11:30
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The Cactus games

More whatnots coming up! All coming from a single Swede going by the nickname Cactus. After trying a few of his games, I can easily say that I'm a big fan of his stuff - personal favorites so far are

  • Xoldiers (very cute shoot'em'up - written with another favorite of mine, Terry Cavanagh)
  • Mondo agency (presenting some puzzles requiring out-of-the-box thinking using a glitchy FPS engine. Actually there's a lot I could say here about the cleverness of adding noise/more glitches to a buggy engine to hide the fact that it's imperfect -at least that's what I think-, but I'll leave it for people that write indie game blogs write about it! Also, the scenario is absolutely mad! I love the b0rken english!)
  • Mondo medicals (the prequel to Mondo agency, every bit as good)


Check out his webpage at http://www.cactus-soft.co.nr/ - lots of cool stuff inside!


P.S. Look out for his forthcoming game "Tuning" - I saw some vids so far and it looks absolutely brilliant! (plus it won him some indie game award - well deserved Smiley)



« Last Edit: 22.04.10 at 12:27:17 by ggn »  
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Reply #77 - 22.04.10 at 12:32:48
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Self Destruct

Well, since I mentioned Terry on the last entry, it'd be criminally wrong not to mention his very awesome shooter Smiley. This is a bare bones game, wave after wave of enemy coming towards you at breakneck speeds with you having only one life. The question being: how much of this can you bare in 1 session? Smiley

http://distractionware.com/blog/?p=205



P.S. Give "Pathways" a go, at least if you like a bit of experimental gameplay. Also, check out his first commercial game, VVVVVV - there's a free demo on his website.
  
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Reply #78 - 22.04.10 at 18:49:03
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The unfinished shadow game

An interesting game involving light and shadows. You are this ball that's stuck in some mazes where you have to collect stars to escape. You have to choose wisely where to stand and move though, because standing close to the light or shadows might cause you to die horribly.

Well, it sure needed more levels, and the concept should have been more explored, but it's a nice 10-minute waster Smiley

http://armorgames.com/play/5676/shadow-game
  

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Reply #79 - 22.04.10 at 19:36:25
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Tremerz

Tracking main sprites? Check
Horizontal movement by mouse? Check
Click left mouse button to jump? Check
Tracking enemies doing acrobatics, coming from the ground? Check?
Increasing main sprites and enemies as you go along? Check
Fun? Check!

http://www.newgrounds.com/portal/view/531965
  

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Re: Online games (and whatnot)!
Reply #80 - 23.04.10 at 00:02:15
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ggn wrote on 22.04.10 at 19:36:25:
Tremerz

Tracking main sprites? Check
Horizontal movement by mouse? Check
Click left mouse button to jump? Check
Tracking enemies doing acrobatics, coming from the ground? Check?
Increasing main sprites and enemies as you go along? Check
Fun? Check!

http://www.newgrounds.com/portal/view/531965


That just looks great Smiley Love those gfx, have to give that a go!
« Last Edit: 23.04.10 at 00:02:28 by sh3-rg »  

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Reply #81 - 25.04.10 at 07:29:48
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Spectrum Genesis

Okay, how do I even describe this?

You are a constantly rotating dash over a grid of dots. You are always touching one dot and rotating around it, with one end pinned on that dot. While rotating you touch other dots within distance. When you touch another dot and hit the button, you attach yourself to the other dot. You can change rotation direction using another button. The goal is to reach the point that has a star. As a subgoal you have to touch every point on the grid. To spice things up, other dashes might be rotating that you shouldn't touch, as well as some obstacles.

There. Did you get all this? No? Thought so, so go try out the game, it'll make sense in 10 seconds!

http://armorgames.com/play/1389/spectrum-genesis

  
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Reply #82 - 25.04.10 at 22:27:35
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Maverick

Here's one that I loved from the second time I clicked on the mouse after the game started Smiley. You have this cowboy character who is very very light. So light in fact that firing his 2 six-shooters sends him off to the opposite direction! He's so goddamn light that he can even fly because of this! That's the game really, try to reach the bottom of the level, by flying, avoiding obstacles etc.

The graphics are actually quite nicely executed - trying to emulate the old vcs blocky games, and adding a B&W tv filters - all quite pleasant! The character is very responsive to your firing, so the game's quite pleasant to play!


http://armorgames.com/play/2191/maverick

« Last Edit: 25.04.10 at 22:28:07 by ggn »  
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Reply #83 - 05.05.10 at 13:41:35
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The walls are not cheese

Made for the ludum dare 48 hour game compo, this is a game with solid game mechanics and very simplistic graphics (which is the opposite of what's usually happening there). Your character is a square that fires smaller squares. Your bullets can kill enemies (which is the game objective) on a level, but they can also puncture walls. What's the game's gimmick though is that whenever your (or the enemies') bullets hit something, some debris pixels appear. You can suck these to increase your bullet cache (as it decreases as you fire).

Give it a go, it's worth it I think.



http://vacuumflowers.com/ld15/ld15.html

  
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Reply #84 - 05.05.10 at 14:57:46
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Cheese is an interesting one, very easy to get in to but just not quite fun enough to keep me playing... for 2 days work it's really impressive. Like the vacuum idea, too!
  

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Reply #85 - 11.05.10 at 19:18:43
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GIVE UP, ROBOT!

More Adult Swim goodness in this platformer with simple controls & Bionic Commando extending arm. The fun is in figuring out the levels by combining what you learned before. Sound & graphics are spot on in this one, score is worked out every 10 levels, based on time to complete them. Die as many times as you like - my kind of game.

Screen shot doesn't do it justice, must be the way the gfx work, but I can't get his arm to appear Cheesy
« Last Edit: 11.05.10 at 19:21:17 by sh3-rg »  

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Reply #86 - 13.05.10 at 20:29:43
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Rocket bike to space

So I was checking some entries from Ludum Dare 17, which is basically game creation in 48 hours (the theme is announced and then you got 2 days to finish your game, at whatever state it's in). Going thru the endless tower defense clones that people submitted, I came across this little diamond here Smiley.

Another cool 1-button game, this has you jumping with the bike across platforms, picking up items optionally and hitting stars for checkpoints. There is a neat moment around the middle of the game, but I'm going to let you discover it yourself. Graphics are quite brilliant and for 48 hours, I don't think this can get any better!

Go on, press the (up) button!

http://dl.dropbox.com/u/1534394/rocketbike.htm

P.S. the online version didn't have any sounds, so I recommend this for soundtrack: http://youtube.com/watch?v=oHyye6ADYYA Smiley



« Last Edit: 13.05.10 at 20:53:33 by ggn »  
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Reply #87 - 13.05.10 at 20:51:26
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Pleochorism

Another from the LD bunch I liked, imagine a 2d maze game where you have to go around rocks and have to avoid pits to get the diamond. Now imagine that there are more than 1 of those caves on screen with different designs, and rotated in 90 degree increments. When you make a move, all characters move at the same time.

Ok, I really have to admit that (like sh3) after it showed 3 caves at once, my brain began to melt! But for 48 hours, it's brilliantly executed Smiley

http://sohnemann.org/ld48/


« Last Edit: 13.05.10 at 20:52:40 by ggn »  
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Reply #88 - 13.05.10 at 21:09:20
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Isles of color

Yet another LD game, this is a bog standard top-down 2d maze game, but, unlike Pleochorism, it doesn't have any gimmicks, just extremely good level design (hey, 48 hours? Smiley). The levels aren't thrown in together, a lot of thought has been made behind them for the puzzles to work. Plus, it has 4 different themes for puzzles set-up: rock pushing through gaps, springs that make you jump, ice slippery tiles and the fourth I haven't tried yet because I had a quick run with the game (each map quarter has its own theme).

Excellent stuff, recommended Smiley

http://jwhiting.nfshost.com/ld/17/islands_better.html




  
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Reply #89 - 15.05.10 at 14:32:29
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Nanaca crash

There was once a teenage biker girl who was madly in love with a guy. The guy obviously cheated on her, so she decided to take revenge. So she waited until the right moment (in this case, a sunny spring morning), and when she saw him in front of her, she sped up her bike, took aim and BOEM! The guy went flying into the air!

Farther and farther away! And then gravity (and friction) overcame the initial force of the crash, so he started descending down into the earth. A couple of times he hit the pavement and bounced back up (because errr he was made of rubber? I'm improvising, so gimme a break will ya? Smiley). But since this was a crowded street, eventually he bumped into a few people.

Guys (like him) usually decreased his horizontal speed but gave him height. A couple of girls would just slow him down. But most of the girls possess Dragonball like powers and give him a tremendous speed and height boost! And if that isn't enough, the bike girl can teleport in midair at (the player's) will and give him another beating! Oh, and finally some of the girls have ultra-super-extra-Dragonball powers that give him an even bigger boost!

Eventually, the guy drops horizontal speed and bounce back height, and either clings on some bystander or falls off the screen!


Now then, if you think there's a game into this somewhere you can click http://megami.starcreator.com/nanaca-crash/ and try it out yourself Smiley

  
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Reply #90 - 18.05.10 at 07:52:09
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Vehicles

Yikes, the text I was supposed to post got lost because I clicked the wrong button. Oh well...

Basically it's a physics puzzle where you control cars, giving them only start/stop commands to control them, with the objective being to knock off other cars off the screen. Liked the mechanics a lot, and the facial expressions on the cars are very well executed!

As I usually say in this thread, give it a try!



http://www.i-am-bored.com/bored_link.cfm?link_id=49526

  

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Reply #91 - 18.05.10 at 21:47:05
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nah, that one bugged me!
  

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Reply #92 - 19.05.10 at 07:49:01
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Warning, off topic.
Not an online game and still beta.

You remember Battle Chess for the Atari ST?
Replace "Battle" with "Love" and you get this. Cheesy

Robert

« Last Edit: 19.05.10 at 12:00:31 by robert2098 »  

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Reply #93 - 19.05.10 at 11:52:00
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Robert,

Just hit "update session" and you should be able to modify your posts then Smiley
  
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Reply #94 - 19.05.10 at 11:54:18
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robert2098 wrote on 19.05.10 at 07:51:24:
Oops, can't edit the post.

---

Warning, off topic.
Not an online game and still beta.

You remember Battle Chess for the Atari ST?
Replace "Battle" with "Love" and you get this. Cheesy

Robert


So tell me Robert, did that game evolve from f**kvu.prg? Tongue
  
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Reply #95 - 21.05.10 at 08:29:14
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Quote:
So tell me Robert, did that game evolve from f**kvu.prg? Tongue


Wow, you actually looked at it.
I made that more than 15 years ago as a joke when I was still innocent  Grin
At that time it was so funny that even my dad had to laugh about it.

Robert
« Last Edit: 21.05.10 at 08:29:40 by robert2098 »  

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Reply #96 - 28.05.10 at 06:07:31
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Klikwerk

A short'n'sweet reaction game that uses the most basic mouse actions (point, click, drag) and space. The whole game's synchronized on the music track (mostly a drumbeat) and it gets quite frantic!

I still haven't managed to get to the bonus stage (but then again I played it only 2 times so far!), but I'll keep trying... Smiley


http://www.kongregate.com/games/bontegames/klikwerk
  

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Reply #97 - 18.06.10 at 17:40:08
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Quick Sand

What a pretty game! Guide a small sprite to the exit before the quicksand covers everything! Walljumps and quick action Smiley

http://www.newgrounds.com/portal/view/539093
  

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Reply #98 - 23.06.10 at 20:37:59
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Rock'n'Roll is the thing - Jerry Lee is the king!

Paradize Website: http://paradize.atari.org/
ST Offline Tournament: http://www.npoi.de/stot/
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Reply #99 - 24.06.10 at 06:38:58
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simonsunnyboy wrote on 23.06.10 at 20:37:59:


After the initial 100ms excitement of abusing this month's meme, you're left with a pretty dull game that everyone has played it in various incarnations. And anyway, what's the problem with vuvuzelas? I love em Smiley

vuvuzela vuvuzelavuvuzelavuvuzelavuvuzelavuvuzelavuvuzelavuvuzelavuvuzela
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Reply #100 - 27.06.10 at 09:39:29
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Fault line

I was preparing to write a big rant because I chatted with some people over IRC who loathe online games, but it'll have to wait for another time! Instead, here's another one of them.

This one's another bog standard 2D platformer, but with a very innovative twist: The level has "fold" points, and if you drag a line between them (using the mouse) you actually define a "folding" plane. Release the mouse, and that area you defined disappears from the level! So you can shorten high platforms you couldn't reach, temporarily make some obstacles disappear (you can "unfold" any time you wish), etc.

Presentation, as with all Nitrome games, is very nice and pixel-y (none of that rendered or abstract stuff we're used to lately).

http://www.nitrome.com/games/faultline/

P.S. in the 2 screenshots below I demonstrate a "fold": screenshot #1 has me selecting the fold and screenshot #2 shows the playfield after the fold!
« Last Edit: 27.06.10 at 09:41:02 by ggn »  

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Reply #101 - 27.06.10 at 10:03:36
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ggn wrote on 27.06.10 at 09:39:29:
I was preparing to write a big rant because I chatted with some people over IRC who loathe online games, but it'll have to wait for another time! Instead, here's another one of them.


Well, heard it all before. You very rarely get people who really know games saying shit like that. It's a casual/elitist/brain-dead auto-response. It's like saying GPU in MAIN is the key to making all good Jaguar games & then producing some half-arsed 8-bit shit with it.

Online games is probably the only real place anything exciting/interesting/challenging/worthy is going on in games. The games industry is so far up it's own arse churning out clone after clone of this, that & the other... online games have taken a step waaaaay back & explored a lot more of what should have happened when everything went 3D & shit in the first place. Fuck retrogaming  & nostalgia - that's not what this is about, but what most people confuse it for.

You can't erect a building & expect it to stand the test of time without firm foundations - much of modern gaming is built on a stack of shite... that's why old 3d games are almost universally SHIT, except a few pioneering/thoughtful ones here & there over many, many years.

There's more fun to be had with online games than 99% of a ps36wii library of games, & it's basically free.

Yep, people who say online games are shit are fuckwits, either blinded by shiny graphics or just empty, hollow shell excuse for human beings with no soul or understanding about what makes games FUN. But there you go, they made a multi-billion dollar industry for those dumb fucks Tongue

There's more fun & innovation linked in this thread than in a year of modern game releases.

My 2p.

ps Fuck you if you think games have to be 3D to be worthy, fuck you if you think the only good games are 2D made before 1987 - you're a dumb cunt either way!

retrogaming is SHIT
modern gaming is SHIT
online gaming is SHIT, with a few nice things here & there!

there you go GGN, I did a rant so you didn't have to Tongue Now go write me some retrogame 3D POS!

EDIT: While I was here, I should have said this: "If you play First Person Shooters, you are the biggest cunt of them all - YOU are the reason modern gaming is SHIT for buying & playing that schoolboy shite. Big FUCK YOU." Tongue
« Last Edit: 27.06.10 at 10:16:19 by sh3-rg »  

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Re: Online games (and whatnot)!
Reply #102 - 27.06.10 at 10:48:36
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Interesting points....however has a casual game to be online? A casual game might also be something that I run on my handheld console or phone while on the train to work....

Ofcourse it can also be a nice ST game for those 20minutes in the evening Wink

All i'd say is the "online" tag is not necessary to distinguish a game.....

Just my 2c....
  

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Re: Online games (and whatnot)!
Reply #103 - 27.06.10 at 11:04:37
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Hey SSB... I've nothing against Casual games, there's lots of fun to be had with simple, easy-to access gaming - many online games are quite casual, some are very deep & really clever. What some people dismiss as 'casual' I often see as refreshing, simple fun.

Only used the 'online' tag as that's where I see a lot of interesting stuff & the point was that many people instantly dismiss flash games etc as being 'crap/retro/basic/boring/2d/etc' when in fact there's loads of great stuff going on... it's not all a load of platform clones & throw-the-hoop-at-the-horse-cock' type stuff.
  

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Re: Online games (and whatnot)!
Reply #104 - 27.06.10 at 12:28:35
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sh3-rg wrote on 27.06.10 at 11:04:37:
Only used the 'online' tag as that's where I see a lot of interesting stuff & the point was that many people instantly dismiss flash games etc as being 'crap/retro/basic/boring/2d/etc' when in fact there's loads of great stuff going on... it's not all a load of platform clones & throw-the-hoop-at-the-horse-cock' type stuff.


That's actually one of the reasons I started this thread anyway - there's a lot of variety and diversity and "anarchy" with indie development, just like the 80s. The internet brought back this thankfully.

During the 90s this almost disappeared because companies stopped accepting to publish indie developers (for example, the game Nitro was mostly programmed before it was presented to Psygnosis. And Worms IIRC. And so many other cases of 80s games). Companies began having full-time teams to churn out games. Now, when you start to scale up, you can't have every 18 year old with some talent in programming producing a game after smoking some pot and then accepting to publish it. But on the other hand, because the people that lead game development in companies are so afraid of losing their jobs that they'll bet on what sells. So, byebye indies.

Enter the internet broadband era, where everyone can host anything for people to download and see. Hooray, indies are back! But, not in the way we knew them from the past. Times have changed. People don't learn low level languages like most people were taught to back then, because there's no real reason (just buy more powerful hardware). Also, there's not a standard platform like the consoles or the home computers were. There's a plethora of tools for online content, and these aren't just Java and Flash. Take a look at Unity for example.

Anyway, point being, just because people have other tools that are not UBER1337 as optimized-to-the-brim assembly or whatever doesn't mean we have to scoff at them. I've witnessed lots of playable games and design ideas from people that have poor or no programming skills and just use game makers to realize their ideas. I've seen people draw pixel graphics that are much better than commercial games. I've seen people introduce new gameplay ideas that would have taken aeons to do with the old toolsets, but take considerably less time using new and more flexible ones.

I do realise that this is being very optimistic and utopic, and indeed you will have to dig through tons and tons of gobshite to find good games. But, heck, tell me 3 platforms that you didn't have to do this! I've been through 8 bit computers, 16 bit computers, a few consoles here and there - it's the same situation really: the turd games factor is always around 90% or more. It's your responsibility to find the good games in any given platform (or you can just keep reading this thread Tongue).

Don't just pass judgment because you saw a couple of games and the flash player was choking or because they were crap to play - you need to devote time to this cause (and while I'm on the subject: to the people that see the games glitch because of flash/java choking on a 3ghz machine saying "even an ST can do that", I can only say "either prove it by writing it yourself or STFU"! Writing games isn't as trivial as having a scrolling background you know. But that's for another post Wink). In my youth I played a lot of games. A lot. Every genre, good or bad, popular or not. And I've played most till the end. Perhaps out of boredom, but mostly because I like playing games. I've played so much shite that I learnt to appreciate good games and to pick them apart from crap or empty shells of games (i.e. all flashy gfx and no gameplay). When I present a game here, I've taken the time to play it for some time and decide if it's up to scratch or not.

So please kind people reading this thread, try not to be such negative xunts and try some games out! (and discover new ones and post them here Smiley)
  
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Re: Online games (and whatnot)!
Reply #105 - 04.07.10 at 07:28:24
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Less ranting, more playing Smiley

Treasure Tower

A single screen of platforms, a main character, some collectibles... you heard this a million times by now I assume? I won't argue, it's sounds boring already! What made this game stand out from the rest for me is that the levels are quite simple (at least to begin with!) so you pick it up and play in seconds, and you're constantly in time attack mode, which means you have to keep moving, no time for thinking ahead of strategies, just charge blindly!

There are two other items, one resets the clock (the time you have is common for all levels) and the other is a switch that opens/closes doors etc.

For a 5-minute break it's simply an amazing game! (well, you start it as a 5-minute break, but then it sucks you in as you want more and more Smiley). 

http://www.clickteam.info/davidn/games/treasuretower/



  
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Reply #106 - 07.07.10 at 13:20:07
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Looming

It's got the same typeface as Loom's Logo! But that's where the similarities between the two games end. Looming is a 2D exploration game, and if you take a look at the screenshot you'll notice that the graphics are in dithered black and white mode. This makes up for some interesting visuals.

The game sets you around a map and doesn't tell you anything much apart from the controls, which are minimal (movement keys, X and C). After that you're on your own. What it boils down to is a trip to find several items and solve a couple of puzzles, including one that's based around a traditional treasure hunting (you must find the hint to go to the next one till you find the last one). There's no real challenge in it or any sense of danger, just sit back, relax, and enjoy the art and scenario.

(dunno if I recommend this or not, I just post this as a bookmark for me Smiley)

http://www.newgrounds.com/portal/view/541333


  
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Re: Online games (and whatnot)!
Reply #107 - 07.07.10 at 18:59:35
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Coma

What a lovely game! 2D flip screen exploration/puzzler like others I've posted on this thread, executed lovely. Lovely audio/visuals, lovely atmosphere, simple but fun gameplay, a couple obscure puzzles but nothing too difficult, and an intriguing scenario (kind of anyway Wink). I liked it a lot!

http://www.newgrounds.com/portal/view/541124

  
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Reply #108 - 16.07.10 at 22:00:33
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Space Ninja

Looks like an offspring of Star Guard (the animation even reminds me of that), but it seems it's from another developer. It's definitely taking a lighter approach to the story (nonexistent from what I saw so far), but still the game mechanics are solid, with the addition of wall jumping. Fun!

http://www.newgrounds.com/portal/view/542040
« Last Edit: 17.07.10 at 22:44:31 by ggn »  

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Reply #109 - 17.07.10 at 22:05:39
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This has a sort of 8bit feeling, in the good old way.

Very playable and addictive game!
  

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Paradize Website: http://paradize.atari.org/
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Reply #110 - 17.07.10 at 22:54:20
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Pipol smasher

Hahahahahahahahahahaha! Look at me, I'm laughing like a retard! Basically it's the same as "Vehicles" above, but this time you get to run over people. I find it highly entertaining - sort of Karoshi on wheels Smiley

http://www.i-am-bored.com/bored_link.cfm?link_id=51048
  

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Re: Online games (and whatnot)!
Reply #111 - 26.07.10 at 17:14:59
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Magic Pink Man 1 and 2

Ingredients:

- The original 2600 adventure,
- Blocky graphics,
- Take object x into screen y and give it to z,
- A few battles here and there,
- Twisted humor.

And this is what you get:

2 fun 5-minute wasters Smiley

http://www.newgrounds.com/portal/view/501054
http://www.newgrounds.com/portal/view/526413


  
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Reply #112 - 26.07.10 at 17:17:58
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brilliant games. fuck 3d bullshit, all we need are a few pixels & some pig killing medals Smiley
  

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Reply #113 - 26.07.10 at 18:06:05
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The illusionist's dream

"Once upon a time there was a great magical performer who entertained crowds with his tricks and illusions.

But when the one he loved died, he stopped performing and lost the will to live...

...until one night he had a dream..."

It's not like games in which the main character can take over the other character's coils and use them and their abilities (Messiah being a prime example). But these games have been far and few.

Also, this one's done exceptionally well: The visuals and audio create a very dreamy atmosphere (job done then). The puzzles aren't very hard, but still I got a feeling of accomplishment when I figured out them. And the most important thing: the game's levels are very tightly coupled with the story - it seems that everything is thought out from the early stages of the design process. The dialogues appear in the levels' empty space, so you don't get bogged down with pages and pages of text, and of course you can ignore them completely if you don't care about the story - but still, you don't lose time skipping text.

That last bit might sound very easy to do and trivial to the casual player, but it really is very tough to get it working so good.

All in all, very interesting. Now, I wonder if Messiah works on W7x64.... Smiley



http://armorgames.com/play/6447/the-illusionists-dream

  

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Reply #114 - 26.07.10 at 18:36:04
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Epic coaster

After all the emo crap above, BRING ON THE ONE-BUTTON MADNESS! \o/

Sure, it gets minus points for using "Epic" in the game title, but everything else is good and proper! So go jump those platforms Smiley

http://armorgames.com/play/6450/epic-coaster
  

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Reply #115 - 26.07.10 at 19:20:28
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Didn't like the Johnny Depp animal magic game, but the roller coaster is great fun Smiley PUSH THE BUTTON!
  

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Reply #116 - 09.08.10 at 20:31:11
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Tales of Unspoken world

Take cannabalt, or any one-button jumping platform game, make it first person, display some helluva cool visuals... erm, job done Cheesy. Not much else to say here really, it's download only, but from what I gather it uses the Unity engine, so I'd expect an online version soon!

http://forums.tigsource.com/index.php?topic=13916.0


  
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Reply #117 - 10.08.10 at 17:17:25
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Color theory

A platformer with fundamentalist graphics, but a nice twist: each time you touch a dot, all platforms with that color disappear. So hit a red and all red ones go away, but hit a purple and both red and blue ones disappear!

That's about it really, the game makes up for some nice puzzles, but it gets waaay too difficult in the end - unnecessary imo really. Still, nice concept!

http://www.newgrounds.com/portal/view/544508

  

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Reply #118 - 12.08.10 at 16:37:54
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Solipskier

Now this is FUN! Instead of you controlling a skier racing against the terrain and performing stunts, you get to draw the terrain for the skier! This might sound boring after a couple of mins, that's why the game introduces goals like a specific area appearing where your guy has to pass through, or perform jumps, or tunnels etc.

Full marks! This is addictive as hell - I'm off to have another go Cheesy

http://www.kongregate.com/games/Mikengreg/solipskier

  
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Reply #119 - 14.08.10 at 22:19:04
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That. Game. Rules.
  

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Reply #120 - 15.08.10 at 07:40:50
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Tower of Heaven

Well, I gotta admit the authors' sincerity: This is not an easy platformer! Normally it wouldn't seem hard, but with each level new rules are added, like "dont walk left". So it becomes much more challenging.

I wasn't a big fan of the main palette or music, but the gfx are nicely drawn and animated, plus the gameplay is mostly nailed correctly. Props to the authors for getting out their thinking caps and coming up with new ideas (instead of just inventing a gimmick, this can only grab your attention as a player for some time) and building levels that make good use of them (something like games like color theory above kinda fails to do).

http://www.newgrounds.com/portal/view/544332
  

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Reply #121 - 15.08.10 at 19:06:46
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I have a friend who runs a freeware database. If you think it's apt. I will post the link.
  
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Reply #122 - 15.08.10 at 19:42:15
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MitchFrenzal wrote on 15.08.10 at 19:06:46:
I have a friend who runs a freeware database. If you think it's apt. I will post the link.


You mean, mention this thread there? I don't think I got any objections, as long as they don't rip my (poorly written) reviews Smiley
  
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Reply #123 - 15.08.10 at 22:24:57
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I thought he meant post the link to the games on there...

or maybe...

I dunno!

Smiley
  

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Reply #124 - 15.08.10 at 23:04:08
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I meant the link to his database, All the online games you could want there, It's hosted from www.retroremakes.com. I think. Smiley (Which seems to be down at the moment anyway.)

(Edit: Just for the record. It's back up. And the link I needed was. : http://freeware.remakes.org )
« Last Edit: 16.08.10 at 16:20:11 by MitchFrenzal »  
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Reply #125 - 16.08.10 at 19:26:17
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Ah we know retro remakes, they featured James' rototzdx & our superfly DX - top site!
  

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Reply #126 - 17.08.10 at 18:35:16
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Hah, I was so addicted to the original Superfly. I should check that Jag version out. Smiley
  
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Reply #127 - 22.08.10 at 12:01:12
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MitchFrenzal wrote on 15.08.10 at 23:04:08:
I meant the link to his database, All the online games you could want there, It's hosted from www.retroremakes.com. I think. Smiley (Which seems to be down at the moment anyway.)

(Edit: Just for the record. It's back up. And the link I needed was. : http://freeware.remakes.org )



BTW you're free to post recommended games from that site in this thread Wink
  
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Reply #128 - 22.08.10 at 12:06:17
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Depict1

In contrast to Tower of Heaven, which sets very hard and clear rules for you to follow, in this one you don't have to trust any rule it displays. None. It's a constant deception all throughout the game (well, with a few minor exceptions here and there). The game is short, which is a plus because the deception gimmick would become tiresome if it was, say, double in size. While the game isn't hard, the last level is very (for lack of other words) xunty.

Gfx are okay. Music - hmm, I don't think it fit the game (not that it's bad). The game plays fine.

http://www.newgrounds.com/portal/view/546057

  
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Reply #129 - 22.08.10 at 12:29:29
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Bungluwa

And here's what both games above are lacking: more smooth movement. Here the sprite is tiny (smaller than the mouse cursor), and moves much smoother around the screen. Plus there's a trail of particles behind it while it moves, making it look very nice, and some parallax scroll, making it look even better.

The gameplay is very simple, just get to the other side of the level (top or bottom) and collect stuff along the way, avoiding hazards. Oh yeah, there's double jump in there. Or, better, multi-jump. Well, there's limited jump power, but you can jump a lot of times around the screen. This ruined it a bit for me, because in essence I could fly around the screen at will. But anyway, it's challenging enough still.

Before I forget, the musics reminded me of Mad Max's, especially one's bass tune seemed like an outtake from Ghost Battle Smiley

Anyway, jump to it! http://www.newgrounds.com/portal/view/545717


  
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Reply #130 - 22.08.10 at 13:03:15
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League of evil

Continuing with the small sprite games, this one's a 8-way platform beat'em'up. Again, small sprites give agility and planning ahead, all good and fun!

Gfx are nice, with some parallax background scrolling etc. Music reminded me of some megademo loading tunes - short and repetitive. I guess it's the curse of all beat'em'ups Smiley. Small negative for me - the controls. Why do I have to use a button for jumping that's close to the punch button? I got it confused all the time - since my right hand is already occupied with movement, it would be better if it would handle jumping, leaving beating the shit out of people to the left hand. Oh well!

http://www.newgrounds.com/portal/view/545711
  

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Reply #131 - 22.08.10 at 13:37:10
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Wrath of Annubis 2

In lieu of a review, here's a few things that crossed my mind while playing:

  • "Hmm, either I'll mute the music or I'm seriously going to hurt someone!"
  • "Hey, this reminds me of Gold of the Aztecs! With shrunk sprites! And stuff move quicker!"
  • "It's a bit jerky."
  • "Wall jumping seems very crap."
  • "So, navigate to switch, push it, hurry to the exit, collect treasures."
  • "Lots of levels in there. But you can play them in any order. Just like crystal caves!"
  • "It's challenging"
  • "Argh! The music!"
  • "Can anyone port crystal caves or do I have to do it myself?"
  • "The jerky movement/frame skipping kinda ruins it for me"
  • "Well, it's still fun"


http://www.newgrounds.com/portal/view/545776

  
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Reply #132 - 28.08.10 at 14:50:02
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One button Arthur

More one-button goodiness, this continues on one button Bob and one button ninja (or sth Wink), but has better graphics and the puzzles are much better this time! Well done!

http://www.newgrounds.com/portal/view/546473

  

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Re: Online games (and whatnot)!
Reply #133 - 01.09.10 at 16:13:54
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http://www.kongregate.com/games/Mikengreg/solipskier

I have no idea why I love this so much, I shouldn't. And it's also stopping me working/filing those disks.

It's a kind of "Draw the path" game. With a skier. I don't think it's been mentioned yet. Smiley
  
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Re: Online games (and whatnot)!
Reply #134 - 01.09.10 at 16:18:53
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http://sites.google.com/site/nottetris/

Not Tetris, Not at all like Tetris, Not at all. Smiley
« Last Edit: 08.09.10 at 17:11:47 by MitchFrenzal »  

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Re: Online games (and whatnot)!
Reply #135 - 01.09.10 at 16:20:52
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Oh yes it has Wink. Adorable game in any case Smiley
« Last Edit: 01.09.10 at 16:21:25 by ggn »  
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Re: Online games (and whatnot)!
Reply #136 - 01.09.10 at 16:22:49
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http://freeware.remakes.org/index.php?rand=0&sl=&;

Also, Thompsonsoft's "I'm O.K." I have no idea why this makes me laugh, It shouldn't. But we shall see what effect it has on you. I guess. Smiley

Hah, And it's got a wankopedia link aslo.

http://en.wikipedia.org/wiki/I%27m_O.K_%E2%80%93_A_Murder_Simulator

(Edit, That link doesn't work, I will replace it and picture when I get another.)
« Last Edit: 08.09.10 at 17:13:15 by MitchFrenzal »  
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Re: Online games (and whatnot)!
Reply #137 - 05.09.10 at 14:04:22
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Just out of interest, There's a new Cactus Games package out, I will link to that and the old one. Smiley

http://cactusquid.com/games.htm

(The old one is top of that list.)

http://www.cactusquid.com/games/CactusArcadeII.zip

(And that's direct to the download of the second.)

Enjoy some goodies from one of my favourite indie programmers. Smiley
« Last Edit: 08.09.10 at 18:08:07 by MitchFrenzal »  

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Re: Online games (and whatnot)!
Reply #138 - 05.09.10 at 14:32:27
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http://www.transformice.com/en/index.html

Mouse based hilarity and physics? I'm in!

(Although, I'm useless at this thing. If you see me, That's an easy win.)
« Last Edit: 08.09.10 at 17:15:41 by MitchFrenzal »  

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Re: Online games (and whatnot)!
Reply #139 - 05.09.10 at 14:44:19
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http://meatfighter.com/stickvania/

Nintendo conversions with stickmen aren't usually my thing. But there's something very wonderful about this one.
« Last Edit: 08.09.10 at 17:16:35 by MitchFrenzal »  

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Re: Online games (and whatnot)!
Reply #140 - 05.09.10 at 16:12:22
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http://www.kongregate.com/games/Farmergnome/zompocalypse

Okay. If Metal Slug-esque zombie-kill-fests are your thing, That is your Graceland. Just without the burgers, Or black blokes singing. Smiley

(after playing this with my speakers on, It's slightly more swear-y than I remember, Just a warning.)
« Last Edit: 08.09.10 at 17:17:47 by MitchFrenzal »  

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Re: Online games (and whatnot)!
Reply #141 - 05.09.10 at 21:00:49
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Any chance of adding some pics for those?

Other than that, glad to see someone else than me and sh3 posting in this thread Smiley
  
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Re: Online games (and whatnot)!
Reply #142 - 08.09.10 at 16:40:11
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I'll get to that when I have time. And glad to be of service. Smiley

(Better? I didn't add the skier pic, Because that is pictured further up. I will pic I'm O.K. when I find a new link for it.)
« Last Edit: 08.09.10 at 17:18:50 by MitchFrenzal »  
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Re: Online games (and whatnot)!
Reply #143 - 08.09.10 at 18:16:37
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http://www.gamepirate.com/game/kill-me.html

Lost Vikings meets Heroes-esque superpowers.
  

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Re: Online games (and whatnot)!
Reply #144 - 08.09.10 at 18:20:00
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http://games.adultswim.com/cream-wolf-twitchy-online-game.html

Deliver Ice creams by day, And become a people eating werewolf by night. Smiley
  

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Re: Online games (and whatnot)!
Reply #145 - 08.09.10 at 18:26:50
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http://www.eecs.berkeley.edu/~jima/froggame/

A bit like "life" But with froggies and carry on jokes. Smiley
  

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Re: Online games (and whatnot)!
Reply #146 - 08.09.10 at 18:39:40
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http://www.derekyu.com/games.html

Correct link for I'm O.K.

Look up for Wankopedia link. Smiley
  

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Re: Online games (and whatnot)!
Reply #147 - 19.09.10 at 13:12:46
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http://www.kongregate.com/games/Juice10/black-and-white

Black and white, Mirror effect/control two things at once, Another one I'm useless at. Smiley

  

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Re: Online games (and whatnot)!
Reply #148 - 19.09.10 at 13:20:33
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Linepatterns, Looks simple, Will stop you coding/playing Skooldaze for weeks.

http://easy-upload.nl/f/2mTtLdMW

  

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Re: Online games (and whatnot)!
Reply #149 - 19.09.10 at 13:23:34
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Mamono Saber, You thought all one button platformers were easy? Think again.

http://www.skipmore.com/freegames/saber/saber.html

Also, I love the Super-Wonderboy-esque soundtrack. Smiley

There again, I'm easy to please. Smiley
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Re: Online games (and whatnot)!
Reply #150 - 19.09.10 at 13:27:58
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Okay, Possibly a remake, Rather than an online game, But it is apt given your Spectrum wanderlust, Klass of '99 - A remake/improvement of Dave Reidy's Skooldaze. Smiley

http://retrospec.sgn.net/game/ko99
  

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Re: Online games (and whatnot)!
Reply #151 - 19.09.10 at 13:44:30
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Reclaimation

Nothing like a good Qix clone. And this is nothing like a good Qix clone.

http://www.kongregate.com/games/ZekeBrill/reclamation
  

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Re: Online games (and whatnot)!
Reply #152 - 19.09.10 at 13:51:33
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Santa Fu, A Spartan X/Kung Fu Master clone. But with St. Nick!

http://www.i-mockery.com/minimocks/santa-fu/

  

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Re: Online games (and whatnot)!
Reply #153 - 20.09.10 at 16:15:16
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Bit of old news now, but another Ludum dare has come and gone. For those unfamiliar with it, it's an online compo to create games within 48 hours, with the rules being published exactly at the start of the countdown! This one (#18) had the theme set to "using your enemies as weapons" which, quite predictably, produced a lot of games which the enemies attract to the main character and get killed on impact and so on. In any case, here's my pick from some of the entries, starting with this.

Money thief

On the surface it's a simple run'n'jump flip-screen platformer, but what makes it stand out is that you run around, picking people's pockets. Up till you do that, the people don't move. Upon nicking their moneys, one by one start running towards you to catch you! So you have to employ strategy before you start nicking wallets! There's also a trashcan on some levels, touching that will make you invisible until you start nicking again!

Fun idea, nicely executed Smiley

http://www.kongregate.com/games/zachwlewis/money-thief?referrer=zachwlewis




  
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Re: Online games (and whatnot)!
Reply #154 - 20.09.10 at 16:31:48
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Infiltrator

Now, this is simply amazing! So many cool ideas crammed inside this, I'm afraid I'll forget a couple while trying to summarize the game Smiley.

What we have here is a top-down stealth game. As you see from the screenshots (err, I hope so at least Wink), you control a grayish blob trying to get past by bluish and reddish blobs that scan the area. If anyone catches you on their site, they come at you and start pounding you. You can plan how to lure them into traps though, including mines and holes, so you're not entirely defenseless. The feature I liked most though is that if a red blob catches sight of a blue blob, then they forget about you and they start attacking each other Cheesy. To top this all off, in some levels you even get to play Sokoban, by pushing crates into the aforementioned holes in order to build bridges to get across levels!

A very ingenious and playable game! It gets the Smiley award Smiley

http://www.gapingwolf.com/LudumDare/LudumDare18-entry/index.html


  
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Re: Online games (and whatnot)!
Reply #155 - 20.09.10 at 16:57:57
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Leave me alone

I was a bit torn about posting about this game here. On one hand it's pretty hard and flawed (read below), but on the other hand it's a good idea and executed in 48 hours. So here goes!

A quite minimalistic game really - you have a dot on the screen, which you have to maneuver into making the other static dots that shoot non-stop kill themselves. That's it really. It's quite fun and requires some strategy (well, you have a very limited time to think, but it is essential Smiley). The 2 flaws I see with it as is are: a) after a few levels it becomes quite difficult, b) on my laptop I can't get past by the 5th or 6th level, while when I tried it on a desktop machine, I passed it quite easily (something to do with the deflected bullets).

Anyway, a nice concept!

Edited:
P.S. It turns out that the difference between the desktop/laptop is that I played the offline version on the desktop, which allowed the bullets to travel a bigger distance on screen, so that level was possible!


http://www.davidrlorentz.com/files/leavemealone_vLD.html

« Last Edit: 25.09.10 at 21:50:09 by ggn »  
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Re: Online games (and whatnot)!
Reply #156 - 21.09.10 at 18:20:38
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My first quantum translocator

Yet another platform with yet another twist. Why do I keep falling for these all the time? Smiley

TBH I was sold from the first 2 seconds I moved the main sprite around (the title screen is actually a game screen, no menu. In order to continue a saved game you'll have to know how to get to the upper platform, which is a part of the game mechanics. I love these menus where the menu itself is a part of the game). The cute sprite is animated very nice and moves around the screen smoothly - yay Smiley.

Anyway, it's a platformer without weapons, so you only have to run and jump around. The twist in this game is that you can leave a "shadow" of yourself at any place of the level you can visit, and you can teleport to it at any given time. Sounds crap? Well, moving platforms, blocks and some other stuff makes the level's puzzles very enjoyable. In general they are very well designed and you get to learn to abuse your ability in order to pass the progressively harder levels (the difficulty step is set just right in my opinion).

So go ahead, give it 2 minutes of your time. It can't hurt that much, can it? Smiley

http://www.newgrounds.com/portal/view/548371
  

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Re: Online games (and whatnot)!
Reply #157 - 05.10.10 at 18:11:14
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Lackadaisium

Quote the author:

Quote:
Lackadaisium is a short autobiographical game. It's probably the most "artsy" game that I've done, in that it contains some metaphors and symbolism that pertain to my own personal experiences. It also contains some scenes that are based on dreams that I've had.

I hope you enjoy it!


So it's a game about a guy floating. And hitting stuff with his head. And solving puzzles with that. And it has nicely drawn backgrops and anims. And the puzzles are pretty (dare I say) innovative. Even if you think it stinks as a game (because of the lo res gfx or artsy fartsy theme or its abstractness or whatever), it still tries to be originall-ish!

It only lasts for a few screens and there's plenty of variety, so I liked it!

http://ultimatewalrus.com/index.php?gamedl=13&curtab=13


  
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Re: Online games (and whatnot)!
Reply #158 - 06.10.10 at 17:31:13
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The trader of stories

Apparently, what I played here is one story from the full game which will be commercial, but was enough to spark my interest Smiley. It's been a while since I played a nice point'n'click adventure (Machinarium, and before that it was flippin' ages Wink).

Nothing out of the ordinary to report gameplay wise, it's all kept down simple. It more feels like the game is a vessel to the story and art, which are both very well done. I must say I felt obliged to play it until I finished it, and that's only a good thing!

I'll be looking around for the full game as I enjoyed it tbh, [url]here's the game's blog[/url] for those interested.

http://www.newgrounds.com/portal/view/549940

  
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Re: Online games (and whatnot)!
Reply #159 - 24.10.10 at 20:00:30
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Trilby: The art of theft

When Ben "Yahtzee" Croshaw isn't being a total xunt reviewing trashing newly released games (rightfully so most of the times though Wink), he makes some games of his own. Not bad too. Here's one I caught myself playing lately.

In this one he uses his main protagonist of his adventure games (more about those on another post, they are very nice too), Trilby, in a more action/arcade game. As you might have imagined, since the guy is a thief, he should sneak into people's houses/buildings and steal stuff. However this isn't a walk in the park; guards, lasers security cameras and inhabitants move around the screens (it's a flip screen game incidentally), making your job harder. So you have to hide in shadows or use a taser to silence the people. Also you have to use a mini-game to unlock doors and another to crack safes.

I love these kind of games. You can cram tens of puzzles in the same screen, you have to create strategies on how to move and when, and in the end you feel you've played through 5-6 screens when the whole level is just 2 screens - the rooms/apartments/hallways partitioning of the screen and the smallish sprites makes the game look huge.

There is also an upgrade system, so the character gets more agile and learns new tricks as you play, so you can revisit a finished level and try it again, which adds a bit of replay value to the game. Also, some later levels require you to upgrade so you have a chance of finishing them.

Some negative points: if you fail a level, you have to replay it from the beginning - some checkpoints might have been a good idea. Also, because some puzzles are reset to random values (for example, safe combinations), you have to go through the whole ordeal of going back and reading those values before you proceed. Dunno, it seemed a bit taxing to me.

Still, it's a whatnot promising hours of gameplay. Have a go Smiley



http://www.escapistmagazine.com/content/games/yahtzee/artoftheft
  
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Re: Online games (and whatnot)!
Reply #160 - 27.10.10 at 21:11:33
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Gunblood

Everyone loves a good old western shootout, right? (I don't Tongue).

This game is pretty simple, point the mouse at the lower left of the window, wait till it's time, then start shooting at your opponent! It's all pretty unpredictable, and with the physics model doing weird things to the bodies as they're getting shot, I find it fairly amusing!

I only posted it because I can't stop playing it, so it's gotta be worth something!

http://www.officegamespot.com/gunblood.htm

[EDIT] In the year 2017 we actually received an email about a HTML5 version for modern browsers over here: https://www.crazygames.com/game/gunblood
Many thanks to Katie for reporting this!
« Last Edit: 20.09.17 at 14:30:20 by ggn »  

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Re: Online games (and whatnot)!
Reply #161 - 06.11.10 at 17:08:23
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Within a Deep Forest

"Two attempts have been made to build a bomb, capable of freezing the entire world. The first was a failure, and resulted in a living blue ball. The second attempt was a success. Now the clock is ticking, and the world is in grave danger. That is, unless..."

That was my first encounter with game creator Nifflas. I saw that this game is a platformer and it's free, which back then (around 2005) was a rarity, so I thought I'd give it a try. What I quickly realized was that it's also a quite excellent game.

The presentation is quite lovely, with nice pixelly graphics, lite but very functional tilesets for the platforms, dreamy backgrounds and chilly music as soundtrack. Hell, the music alone gets a thumb up; I wish more people would use tracks like these in games instead of the typical pseudo retro horsecrap tunes people did back in the 80s (and they did those because they had no better audio capabilities in computers anyway). Paying homage to that era is all fine and dandy, but goddamn it, does every platform game has to use that? (</rant> Smiley).

Game mechanics is also spot on. Initially you can explore only so much of the world, because the ball has limited capabilities. However, as you collect power ups, the ball becomes able to reach parts of the world unaccessible by that point (because there were some platforms out of reach, or required a more durable ball and so on). It definitely had me hooked pretty fast, and I would take long sessions playing it. That's always good!

I wonder how come I haven't mentioned this game from the start of the thread. I suck. In any case, get downloading and playing!

http://nifflas.ni2.se/?page=Within+a+Deep+Forest






  
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Re: Online games (and whatnot)!
Reply #162 - 06.11.10 at 17:36:39
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Knytt Stories

So it seems that within a deep forest was merely a warm up for Nifflas. In Knytt stories he took all good points of WADF and refined them to perfection.

Knytt stories is addictive like crack cocaine. Everything visual and audio is so nice, it really makes you immerse inside the universe of the game and get inside the character. As with WADF, the flip screen nature of the game gives Nifflas the opportunity to create a very challenging map, with different puzzles/actions in each screen to give variety. Also, because of the flip screen, he can change areas (and tileset themes and music themes) with ease. That's another thing I forgot to mention in WADF incidentally: the different areas make the game varied and keeps interest.

I could be writing for much longer, but I think I'll stop now. Try it out!

http://nifflas.ni2.se/?page=Knytt+Stories







  
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Re: Online games (and whatnot)!
Reply #163 - 06.11.10 at 17:42:16
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Boundaries of Truth

...and yes, I admit it - it was this Knytt rip-off that triggered me to remember writing about it in the first place.

Well, rip-off might be too strong a characterization, but it does borrow an awful lot of stuff from Knytt. But I fail to see how this can be a negative thing, so if you can't play Nifflas games (no windows machine), or you want to spend a few careless minutes at the office (for shame!), try this one for size!

My only criticism would be that you get a speedup pickup early in the game, and this tends to make the character a bit uncontrollable, but oh whattahell it adds to the challenge a bit.

Oh yeah, when you die, you get a very cool screen melt effect - I liked it Smiley

http://www.pixelgames.com/game/268/Boundaries-of-Truth.html

« Last Edit: 06.11.10 at 17:49:11 by ggn »  
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Reply #164 - 06.11.10 at 18:43:03
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Seiklus

And, to finish off this small section of cool platform/exploring/puzzle games, here's another oldie I should have mentioned ages back. I actually played this even before WADF, and it's every bit as enjoyable.

Very nice graphic style, loses a few points for using "retro" modules, nice and varied areas, easy to pick up and play. Its ending is not so obvious to reach, but it really gave me a few hours of pleasure.

http://www.autofish.net/clysm/art/video_games/seiklus/

  
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Re: Online games (and whatnot)!
Reply #165 - 06.11.10 at 19:01:20
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Get home

WARNING! ARTSY-FARTSY GAME COMING UP!!!!!

Well, the screenshot below tells everything you want to know about this game! Sorry about this inclusion, but since
a) This game had nice gfx and a nice audio track (ruined a bit by the dreaded 8bit leads),
b) It's short and sweet,
c) Even if you do finish it you need to play it again because of the narrative,
d) It was fun,
I felt it should be posted here. You had your warning. Click on your own peril Smiley

http://www.pixelgames.com/game/240/Get-Home.html
  

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Reply #166 - 07.11.10 at 19:35:11
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Just out of interest, I know a few of the guys involved in WADF, Have you found all the secret levels yet? Tongue
  
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Reply #167 - 07.11.10 at 20:57:07
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MitchFrenzal wrote on 07.11.10 at 19:35:11:
Just out of interest, I know a few of the guys involved in WADF, Have you found all the secret levels yet? Tongue


Like I wrote, it's been ages since I finished it. I might have found all the secret levels, but then again if they weren't too apparent I might have skipped them! (as a general rule I usually avoid looking too hard for secrets, side quests or stuff like this unless I stumble upon them)
  
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Reply #168 - 13.11.10 at 18:42:25
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Gil

Hehe, there are a few tabs open in my browser of lately, waiting for me to write about them and close them, so I'd better get started!

This is the simplest of the bunch, a pretty bare bones platform game with jumps, switches, teleporters, spawners, homing missiles, all wrapped up in static levels. It's in fact so simple that there's no gimmick involved Smiley. I liked it though because everything is tiny, so you can cram lots of gameplay in a single level.

Gfx are very plain and simple as you see from the screenshot, and the music consists of some easy listening (non computerized) tunes.

http://www.pixelgames.com/game/275/Gil.html
  

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Reply #169 - 13.11.10 at 19:17:01
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Me and the key 2

Not as innovative as the Hoshi Saga series, but it's still got a few nice puzzlers.



http://armorgames.com/play/7287/me-and-the-key-2

  
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Reply #170 - 13.11.10 at 19:51:50
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After years in dark tunnels

Not a cheery title, is it? Well, the game is very dark, so this simply sets the mood.

The plot says that a ship crashed on a planet and that you must search for parts to fix the ship and set up a beacon so someone will spot you. Yet another platformer with exploration elements then. It does start innocent enough with the character in the surface of the planet. As you start exploring, soon enough you get into the tunnels, where the lights dim out pretty quick and the flashlight kicks in. Right then you start noticing the eerie background track (obviously because before this your mind is occupied by watching the gfx and the map). After this you'll probably encounter one of the crew's dead bodies, and a description of the unlucky person will hover above the character's head. Later you find some ship parts and some personal items from the deceased. Bringing the later to the right persons will make their ghosts more at peace.

As if the above weren't enough to creep people out, there's another feature (which seems like it's lifted from the amazing Amnesia: The dark descent): if you don't progress quick enough, or fall into some dark watery/muddy areas, you begin to lose hope. The background track becomes a heartbeat. You then can either keep going, commit suicide or pray: the last option brings up some hopeful sentences on screen, and by picking them up the character gets his hopes up again, so the music starts playing again (great choice, some would say, either a heartbeat or eerie track Smiley).

Depending on a few decisions, there are 5 possible endings. I'm really not a fan of multiple endings and I can't say for sure if I'll pursuit all of them, I'll see how it goes.

In my opinion, this game is executed very nice: I really felt claustrophobic and had a feeling of urgency while playing. However there were a few things that I didn't like, for example, the y dister of the sentences that come up while you pray is, well, crap. Also, it's quite confusing trying to remember crew names and the items they require, so it's soon getting very confusing. Not forgetting the multiple endings I mentioned above, which to me is just a gimmick excuse to add replayability to a game. Hey, if I want to play a game again, I just will; I don't need the game to force this upon me. Other than that, the game runs pretty slick on my craptop, which is a rare thing - most of the games I try run in slow-o-vision and kind of ruin the experience for me.

So, not exactly a recommendation (unless you like the atmosphere I described above), but definitely not bad.


http://www.newgrounds.com/portal/view/551085
  

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Reply #171 - 25.11.10 at 18:06:29
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We are the robots

It seems I haven't recommended any match-3 games in this thread, so I guess it's high time I did! This one's got every aspect done properly (especially the cute animations and character sprites), so, err, try it Smiley

http://www.kongregate.com/games/squirrelsquare/we-are-the-robots
  

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Reply #172 - 11.12.10 at 17:28:52
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As I lay Dying!

With a title like this, one would expect an artsy-fartsy game. But no! This is just the pretext for yet another platform game. To keep it short, you have to carry your boyfriend's dead carcass through various levels, avoiding hazards that might ruin it(vultures, crows etc) or yourself (stingy bees). The idea is that you can't carry the corpse all the time, since you have to perform some jumps that aren't reachable otherwise. There is also a throwing mechanism thrown in for extra fun.

Despite the morbid theme, an otherwise fun game!

http://www.digyourowngrave.com/as-i-lay-dying/
  

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Reply #173 - 17.12.10 at 20:15:18
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Mountain maniac Xmas

To get into the X-Mas spirit, play this: Santa's gone berserk and tries to destroy a town instead of giving it presents. Drop boulders into penguins, small animals, skiers, houses, trains... rocks!

http://games.adultswim.com/mountain-maniac-xmas-twitchy-online-game.html
  

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Reply #174 - 25.12.10 at 18:05:31
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Submachine 7

What a great Christmas present! I already wrote some stuff about the submachine series above, of course you should play the rest of the series if you want to get the whole plot. Otherwise for enjoying the great audio/visuals and solving the puzzles you don't need to play the previous episodes.

http://www.pastelportal.com/stories/game.php?id=submachine_7
  
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Reply #175 - 30.12.10 at 22:07:33
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Bat country

Take a cute helicopter, move it around with the mouse, shoot the hell out of giant bats, throw bombs at them, and generally have fun! There's a script in there too, and it's not forced into the game, it's more like a part of it.

http://notdoppler.com/batcountry.php

« Last Edit: 08.01.11 at 20:27:46 by ggn »  

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Reply #176 - 07.01.11 at 17:45:07
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Kaleid

As you might have guessed from the title, this game's about kaleidoscopes. Actually you get to create them. Each level has a target pattern to achieve, and you have to use simple shapes like squares, stars, circles etc. You need to place the items at the right positions and then it's level done.

Liked it, it has a bit of originality in it!

http://www.kongregate.com/games/5minutesoff/kaleid
  

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Reply #177 - 07.01.11 at 17:46:36
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Mine jumper

Instant classic! Like cannabalt, only more pixelly/lores, and scrolls way faster!

http://www.pixelgames.com/play/345.html
  

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Reply #178 - 07.01.11 at 17:51:05
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House of dead ninjas

This is one of the very few arcade games in flash that actually perform well on the laptop I'm using! It seems like it's mostly running in 1vbl, and that's quite a feat Smiley. Anyway, the game involves you running around and decapitating stuff or throwing stars at them, or even bombs! The action is very in-your-face, as the game moves so fast. You have to keep getting to lower levels fast as time is running out. There are lots of (intentionally I guess) low quality samples a la IK+ to keep the hilarity up.

All in all, fun!

http://games.adultswim.com/house-of-dead-ninjas-action-online-game.html
  

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Reply #179 - 08.01.11 at 18:17:31
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thanks for all the great finds, ggn!
  

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Reply #180 - 08.01.11 at 21:49:59
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Cat Astro Phi

Had me hooked from the start!  Super game.

http://www.newgrounds.com/portal/view/555641

« Last Edit: 08.01.11 at 21:50:59 by Heavy Stylus »  

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Reply #181 - 11.01.11 at 21:18:45
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Heavy Stylus wrote on 08.01.11 at 21:49:59:


Nah, that annoyed me really...
  
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Reply #182 - 11.01.11 at 21:34:57
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Mother robot

Another Ludum dare came and went. Theme this time was: Discovery. I took a look at some of the online games today (from the top 20 entries, not enough time to check out everything!) and I'll look at some offline stuff tomorrow.

Anyway, off we go with a real fresh and brilliant concept! It's a platform game!!!!!!!





But wait, there's more!

You are this lovely pixelly robot that jumps around some dungeon or something. Only, you can't walk where there's no light, you then explode. You have a beam that you can rotate around yourself. If this touches another light source, then a disc of light instantly surrounds you. There are unlit and lit sources, and you can touch either of them for some light. The goal is to move from one light source to the next (which is unlit). When you touch an unlit source, it becomes a checkpoint, and occasionally you get another robot. What happens then is that you can control both robots and in addition with the robot's beam touching a light source, having a robot's beam touch another robot that's currently lit generates light as well. Oh yeah, only the original robot (or mother robot, geddit?) can activate a light source, which makes for some very devious level design.

....eeerrrr right that must read dead confusing (and some dirtier minds should have even worse thoughts right now Smiley). It's a really awesome concept though, fits right with the compo's theme, and you should really try it out because it rules!

http://www.increpare.com/2010/12/mother-robot

  
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Reply #183 - 11.01.11 at 21:42:05
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Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy)

So here's this paleolithic guy getting sucked into a time traveling tunnel and ending up in the modern era. He runs around trashing things, jumping into stuff, and learning about the modern world. Trophy/achievements nutters will fall in love with this! As you see in the screenshots below, the trophies' names awarded are ludicrously fun. And since you're on a time limit, you have to hurry up, which makes for frantic gameplay!

Lots of nice ideas stuffed into this. Incredible work! (ranked #1 in the compo too Smiley)

(btw, apologies, my reviews today come out really crap, just try the games, yeah?)



http://dl.dropbox.com/u/4952054/ludumdare19/index.html


  
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Reply #184 - 11.01.11 at 21:45:50
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Grand Mystic Quest of Discovery

Right, here's another platformer! (hehe sorry, it's the way the tabs are open in my browser, honest Tongue)

This one's a more traditional one though, reminding of all those flip-screen platformers of the 80s. Borrows some elements from Solomon's key (at least up to where I played it, from what I gather there are 3 other abilities to get which possibly change the gameplay). Cute game!


http://dl.dropbox.com/u/17039075/index.html

  
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Reply #185 - 11.01.11 at 21:59:09
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Where am I

Another simple concept, it's a maze game where the walls aren't shown. Which would be simple enough, except that the walls are tagged with a colour. If you touch a wall, then only itself and the tiles marked with the same colour light up (and a distinct sound plays). So you need to move along and touch other parts of the maze to reveal the rest of the map. Of course you need to keep this in your mind because as soon as you leave the wall, everything goes dark again. Twisted!

http://www.benn-gaming.co.uk/ld19.html

  
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Reply #186 - 12.01.11 at 17:03:22
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Land of Fodnal

This is like a mini Civilisation. Explore the land, build troops, defend yourself from the enemies and generally have fun Smiley

http://dl.dropbox.com/u/5708192/LD19%20fodnal%201.1/index.html

  
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Reply #187 - 12.01.11 at 19:26:23
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ggn wrote on 11.01.11 at 21:45:50:
Grand Mystic Quest of Discovery

Right, here's another platformer! (hehe sorry, it's the way the tabs are open in my browser, honest Tongue)

This one's a more traditional one though, reminding of all those flip-screen platformers of the 80s. Borrows some elements from Solomon's key (at least up to where I played it, from what I gather there are 3 other abilities to get which possibly change the gameplay). Cute game!


http://dl.dropbox.com/u/17039075/index.html

http://www.ludumdare.com/compo/wp-content/compo2/thumb/f7bb28875af3e2d246c752442...


The graphics look much C64 alike. Is this a port/remake of some older game?
  

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Reply #188 - 12.01.11 at 19:59:50
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simonsunnyboy wrote on 12.01.11 at 19:26:23:
ggn wrote on 11.01.11 at 21:45:50:
Grand Mystic Quest of Discovery

Right, here's another platformer! (hehe sorry, it's the way the tabs are open in my browser, honest Tongue)

This one's a more traditional one though, reminding of all those flip-screen platformers of the 80s. Borrows some elements from Solomon's key (at least up to where I played it, from what I gather there are 3 other abilities to get which possibly change the gameplay). Cute game!


http://dl.dropbox.com/u/17039075/index.html

http://www.ludumdare.com/compo/wp-content/compo2/thumb/f7bb28875af3e2d246c752442...


The graphics look much C64 alike. Is this a port/remake of some older game?


Nope, that's hardly what Ludum Dare is all about (create a themed game in 48 hours). And the game's page verifies this: http://www.ludumdare.com/compo/ludum-dare-19/?uid=528
  
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Reply #189 - 14.01.11 at 01:54:27
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ggn wrote on 12.01.11 at 17:03:22:
Land of Fodnal


Played that for over 3 hours - probably lots more Smiley

BEST GAME IN THIS THREAD!
  

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Reply #190 - 16.01.11 at 08:23:13
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Give up robot 2

Sequels suck, don't they?

Gfx seem spiced up, more fx, more story, but hey, it's the same grappling hook fun as the first one, even some new features (like dragging missiles with the hook to designated areas so they explode!), so dig in!


http://armorgames.com/play/10258/give-up-robot-2

« Last Edit: 16.01.11 at 08:25:19 by ggn »  
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Reply #191 - 17.01.11 at 18:55:36
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Jetpack Hero

< ggn > http://www.kongregate.com/games/rdlr/jetpack-hero - haha, brutal!
< sh3-rg > OH YES!
< sh3-rg > SUPER FLY JETPAC!
< sh3-rg > with a hint of canabalt
< sh3-rg > lovely Smiley
< ggn > yeah Smiley
< sh3-rg > it's nowhere near as fun as canabalt or superfly, but it's interesting
< sh3-rg > I think the gameplay needs a little adjustment
< sh3-rg > or maybe not...
< sh3-rg > but it seems too random
< sh3-rg > (brids)
< ggn > yeah
< sh3-rg > birds
< ggn > but it's fun
< ggn > maybe if the birds moved slower
< sh3-rg > there's something just not quite right
< ggn > well, when you press space you get a full burst of the jetpac
< ggn > that makes it a bit uncontrollable
< ggn > if you, say, only want half the boost, you just can't have it
< sh3-rg > yep, it needs to kick in, rather than jus tON/OFF

  

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Reply #192 - 22.01.11 at 22:33:08
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Just close your eyes

Here's another game done in Unity (yes, I can't stop thinking that it's awesome compared to Flash, then again what isn't? Tongue). Basically it's an FPS with a lot of emphasis given on sound: The town you live in is ridden with ghosts and you only have limited protection from them. The radio you carry emits a very strong noise when ghosts are around, and the only way to counter it is to do what the game's title says. Of course the ghosts won't just go away after a period of time, so you have to stumble in the dark until the radio lowers the noise levels again. And then you open your eyes and might end up in the water drowning, or if you're lucky, at some part of the town.

A very neat idea, reminded me of Radio Silence, and I totally dug the rendering style and sound.

http://www.kongregate.com/games/Nuprahtor/just-close-your-eyes
« Last Edit: 22.01.11 at 22:40:25 by ggn »  

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Reply #193 - 28.01.11 at 18:00:50
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Warning foregone

Warning forever in flash? With smaller, pixelly graphics? And it actually plays well?  Smiley  Smiley

(this one's for ChrisTOS, one of the rare times I find a proper shemup in Flash Tongue)

http://www.pixelgames.com/game/367/Warning-Foregone.html

  

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Reply #194 - 28.01.11 at 18:06:42
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Corporate climber

What's this, another platform game? With tongue-in-cheek humour and trying to containt a critique of modern life anxieties in big corporations? (oh and it kind of reminds me of elevator action or spy's demise Smiley)

Eh, whatever, as far as I'm concerned they can keep the philosophical bit for themselves, I enjoyed it for the graphics and mechanics!


http://games.adultswim.com/corporate-climber-adventure-online-game.html


« Last Edit: 28.01.11 at 18:07:37 by ggn »  
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Reply #195 - 30.01.11 at 01:25:36
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ggn wrote on 28.01.11 at 18:00:50:
Warning foregone

Warning forever in flash? With smaller, pixelly graphics? And it actually plays well?  Smiley  Smiley

(this one's for ChrisTOS, one of the rare times I find a proper shemup in Flash Tongue)

http://www.pixelgames.com/game/367/Warning-Foregone.html



Yeah, it's smooth. It's also crap! I prefer P1 a lot more.
  
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Re: Online games (and whatnot)!
Reply #196 - 31.01.11 at 20:27:50
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haha, it must suck Tongue
  

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Re: Online games (and whatnot)!
Reply #197 - 01.02.11 at 04:52:00
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I said that on IRC Tongue

And then I played it. And yes it did.
  

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Re: Online games (and whatnot)!
Reply #198 - 01.02.11 at 17:29:08
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No it doesn't. It's just Chris being snobby at online games as usual!

Oh well, whatever gets you to play it Tongue
« Last Edit: 01.02.11 at 18:11:50 by ggn »  
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Re: Online games (and whatnot)!
Reply #199 - 25.02.11 at 18:46:29
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Pro killer man

A nice whatnot - top down game which makes you find your target amongst the crowd and shoot him/her dead. Just watch out for the cops and the henchmen. Use the innocents for cover!




http://www.thepoppenkast.com/data/JW/pro%20killer%20man1_2.exe
  
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Re: Online games (and whatnot)!
Reply #200 - 25.02.11 at 20:16:52
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Sugar, sugar

"Instantly playable" and "instantly enjoyable" are 2 phrases I've come to expect with Bart Bonte games. Simple and fun games, easy to pick up and play. This one reminded me of Eko's H2O (which in turn sort of reminded me of Lemmings) i.e. try to pour particles into designated areas by drawing walls, etc. I haven't finished it yet, but there are a few twists in the original gameplay, but I expect well thought out stuff as usual. Dig in!

http://bartbonte.com/sugarsugar/
« Last Edit: 25.02.11 at 20:20:44 by ggn »  

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Re: Online games (and whatnot)!
Reply #201 - 03.04.11 at 10:24:17
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Space is key

Okay, the screenshot totally doesn't do it justice!

To keep this short, it's another one-button-game where you control a small box jumping over hurdles. The screen is split in 3 horizontal bars, so you get 3 challenges per screen. When you die (and you do that a LOT) you respawn at the start of the current challenge. Immediately. So you must keep on your toes. The game isn't that big, but the real challenge is to finish it without dying too much Smiley. Graphics are minimal, music is awful, but the game is very addictive. Just try it!

http://www.newgrounds.com/portal/view/566168

  
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Re: Online games (and whatnot)!
Reply #202 - 17.04.11 at 17:57:29
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Skate race

Heh, synchronicity or what? Sort of a tie-in with our recently released Downfall, here's a two player variant of the same idea. You need to fall faster than the other player (AI) and collect stuff and powerups along the way as well. It would certainly be fun with 2 real life players Smiley

http://www.pixelgames.com/game/470/Skate-Race.html
  

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Re: Online games (and whatnot)!
Reply #203 - 19.04.11 at 19:55:32
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Chisel

Gotta love Nitrome, every game they release they find a new way to show their logo on screen, most of the times using the game's mechanic! Always makes me smile Smiley.

Anyway, onto the game itself: you have an ugly sprite that has a drill attached to its head, and you can walk around a planet and chop off pieces of it in stripes. What's left of the planet is then stitched together. There are some enemies and other stuff to avoid, which makes it a fun little game.

http://www.newgrounds.com/portal/view/567520

  
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Re: Online games (and whatnot)!
Reply #204 - 29.04.11 at 17:18:13
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Transylvania

Not much to say, another relatively easy point'n'clicker with cute gfx and sound (also the puzzles are fun!)




http://www.fastgames.com/transylvania.html
  
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Re: Online games (and whatnot)!
Reply #205 - 01.05.11 at 15:57:38
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Just for the record, I think I know the guy who did Cat-Astro-Phi. Tongue (And Pro Killer man too. Smiley )
« Last Edit: 01.05.11 at 16:03:36 by MitchFrenzal »  
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Re: Online games (and whatnot)!
Reply #206 - 08.05.11 at 06:36:46
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Appy 1000mg - deepnight

Another Ludum dare 48 hours challenge happened last week. 352 entries this time, and I really start thinking about participating in the next one (besides, it'd be massively cool if there was an entry that ran only on Atari there Smiley). This time the theme was "It’s Dangerous to go Alone! Take this!", so lots of games with easily guessable titles Smiley. Also, powerups!

Anyway, here are a few pickings that caught my eye, starting with this:



I only had a brief play so far, but it just looks so damn cool! It's a standard platformer with powerups hidden in various corners of the map, so you have to get a specific powerup in order to be able to explore the rest of the map. Check it out, if only for the way it draws the gfx Smiley

http://dl.dropbox.com/u/4952054/ludumdare20/postRelease/index.html
« Last Edit: 08.05.11 at 06:42:31 by ggn »  
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Re: Online games (and whatnot)!
Reply #207 - 08.05.11 at 06:41:50
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Danger! Take.

Very nice idea. Each screen you have to select between 2 pickups depending on the position you are. You either have to defend yourself or attack. Cute!


http://excitemike.com/DangerTake

  
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Re: Online games (and whatnot)!
Reply #208 - 08.05.11 at 06:57:35
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Entity

Right, after wandering around at the beginning without knowing what to do, I had a look at the competition entry notes, and realized a couple of things I suspected. Firstly, as per the instructions, you have to collect all 4 photos scattered in the map. But you soon notice that your energy bar is decreasing. Then you might notice that it recharges when you're around people. But, stick close to them too much and something that looks like skulls accumulates above your energy bar. Get 4 of those and you're dead. Also you can drop your aura and you can use that to recharge your energy, without the need for people. But you have to collect some pictures first.

Lovely gfx, interesting gameplay once you get the hang of it.

http://dl.dropbox.com/u/3976458/Entity.swf

  
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Re: Online games (and whatnot)!
Reply #209 - 08.05.11 at 07:10:23
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Torch

Venture in a cave with the aid of your trusty torch. But look out, as evil bats want to steal it from you, and you can't really make it without it - your sanity goes out to vacation in a short time! So, tread carefully and have fun Smiley




http://dl.dropbox.com/u/5434183/Torch.swf
  
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Re: Online games (and whatnot)!
Reply #210 - 08.05.11 at 18:00:17
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Hoshi Saga ringoame

If you read this thread entirely, you'd prolly know what I'm talking about.

http://nekogames.com/hoshisaga/hoshi6/

Go find those stars!
  
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Re: Online games (and whatnot)!
Reply #211 - 15.05.11 at 09:45:41
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Wind & Water Puzzle Battles

Well, our good friend James summed it up much better than I could, plus I just left a comment on his blog, so just go there and read it Smiley

  
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Re: Online games (and whatnot)!
Reply #212 - 15.05.11 at 18:27:17
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http://games.adultswim.com/lesbian-spider-queens-of-mars-twitchy-online-game.htm...

Imagine we'd invented a time machine and gone back 30 years and released this in the arcades, It's a Wizard Of Wor-ish remake with things we've learned since, (Screenshot soon.)
  
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Re: Online games (and whatnot)!
Reply #213 - 15.05.11 at 18:33:25
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Hah, And it's Anna Anthropy from Glorious Trainwrecks who's behind it, Even better!
  

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Re: Online games (and whatnot)!
Reply #214 - 09.06.11 at 17:16:26
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Warp

Oh crap, I still haven't finished with my LD faves and there are some newer nice games.Oh well, I suppose I'll catch up with them somehow.

This one's nice. Simple concept that combines the basic platformer gameplay with the PacMan wrap around points. Enjoyable Smiley

http://www.kongregate.com/games/GraniteGear/warp-game
  

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Re: Online games (and whatnot)!
Reply #215 - 11.06.11 at 14:07:59
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The i of it

A very original concept, a capital I whose vertical bar you can change the size using up and down. Turns out you can use that as a mechanic for jumping and avoiding objects. Couple that with some fun levels and sort-of-narrative between screens ("Then...", "Thus...", "A few seconds later...") and you get a very interesting game Smiley



http://www.kongregate.com/games/gameshot/the-i-of-it
  
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Re: Online games (and whatnot)!
Reply #216 - 11.06.11 at 16:23:54
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Officer Alfred

Right, Back to LD48 Smiley

Run, jump, stop time, step on everything while time is stopped without dying, and that's just about it. I really like the ambiance this game has, reminded me a lot of Another world. Story's nice as well.




http://www.hempuli.com/wahwah2.html
  
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Re: Online games (and whatnot)!
Reply #217 - 11.06.11 at 16:46:39
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The Last Survivor

Run, jump, avoid stuff, rearrange blocks so you can reach unreachable platforms, and that's it! Minimalistic artwork, but the end bit was funny, worth playing it just for that alone Smiley



http://benn-gaming.co.uk/ld20.html

  
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Re: Online games (and whatnot)!
Reply #218 - 11.06.11 at 16:49:43
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Gemini

Can't get enough of platformers, me (or so it would seem Smiley).

Great co-op platformer in which both characters have extra abilities and both lack something the other character has. Nice puzzles in there, it kept me entertained during the whole game.



http://dl.dropbox.com/u/6822849/Gemini_fix.zip
  
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Re: Online games (and whatnot)!
Reply #219 - 11.06.11 at 17:06:40
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Pitch In

And, to wrap it up for this LD, here's another weird one: Instead of a single character jumping around platforms, this time you control lots of them, one at a time, throwing a single item around, trying to make it reach its destination. Different characters have different walking speeds and throw curves, so the puzzles become really interesting really soon. Love the gameplay Smiley



http://cambrian-man.com/pitchin/
  
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Re: Online games (and whatnot)!
Reply #220 - 12.06.11 at 16:58:22
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14locks

A game for the observant people, look around the level, find hints for a 3-digit number and enter it to unlock the next one. Lots of creativity there - nothing too difficult but still a nice challenge Smiley

(on a side note, Unity games these days tend to stress out my laptop a lot - and it's not a good laptop to begin with)



http://bartbonte.com/14locks/
« Last Edit: 12.06.11 at 17:09:28 by ggn »  
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Reply #221 - 19.06.11 at 08:03:41
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Snail Bob 2

Another click-on-screen-to-help-the-character-reach-the-end-of-the-level-without-dying kind of game. Easy puzzles, loved the graphics - lots of cute animations Smiley



http://www.kongregate.com/games/Alex_SpilGames/snail-bob-2
  
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Re: Online games (and whatnot)!
Reply #222 - 24.07.11 at 16:20:49
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Totally odd

A really nice point'n'click adventure in claymation. Neverhood fans, dig in. The rest, stay clear!



http://notdoppler.com/totallyodd.php
  
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Re: Online games (and whatnot)!
Reply #223 - 31.07.11 at 19:30:03
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Intruded

Do the screenshots look glitchy? Well, that's because the game is like that. It's a 3D game, you get this low poly girl walking around the rooms, trying to find the exit (and some red orbs along the way). All the action is being watched by security cameras, hence the washed out video effects. It actually looks much better in-game (plus it covers most of the code's glitches Wink).

Thankfully even though the cameras are in fixed positions like alone in the dark, at least they rotate, tracking the character as it moves around the rooms, making it much easier to navigate. Because of the fish-eye effect of the camera though, you get some distortions and might find some turns difficult to perform. Especially when you get to some levels with narrow pathways (falling over them = instant death) it becomes frustrating. Another problem that was very apparent while I was playing was the low frame rate I got in this netbook, but that's my own tough shit I suppose! (a couple of rooms were very difficult though, and the low frame rate didn't help at all).

Anyway, I played it to the end and liked it. It's a very bare bones game, without tons of background scenario and whatnot. Instead of a big budget game which has lots of boring in-between areas you have to travel through, in this game you get straight to the juicy level bits and try to finish them. No jumping is involved, just walking around (and sometimes avoiding some enemy drones).

And that's it I suppose Smiley

http://www.newgrounds.com/portal/view/572871



« Last Edit: 31.07.11 at 19:30:46 by ggn »  
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Re: Online games (and whatnot)!
Reply #224 - 02.08.11 at 18:00:38
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Alight (in dreams)

Just strip off the artsy-fartsiness and you're left with a platform game in which the character has triple jump and gliding capabilities. For each level, after you get to explore it a bit, eventually you come across 3 items. You then have to retrace your steps back to the start of the level, but you have a different set of rules (go back quick, don't touch the darkness that suddenly covers most of the level etc). It's this last bit that made the game interesting for me really; you can replay the game with different choices each time.

I'll admit that I'm not exactly sure how much of the game is altered depending on your choice, but it's a very interesting concept I think, and requires some skilled level design.

Anyway, nice gfx, above average mechanics, nice innovation and the music was alright too.

http://www.newgrounds.com/portal/view/575956


  
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Re: Online games (and whatnot)!
Reply #225 - 02.08.11 at 19:53:21
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Hard way

Yay, cannabalt madness! But with ninjas! And a spear! And you get different targets! Which all react differently! And you have to judge when to throw the spear at them! And the gfx are beautiful! And it's got tons of smooth parallax scrolling! And the music's a looped sample! And the game's really responsive to your input! And once you begin you don't stop playing! And I'm stopping this right now so I can go back and play MOAR!

http://fastgames.com/hardway.html

  

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Re: Online games (and whatnot)!
Reply #226 - 16.08.11 at 20:51:46
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Wonderputt

Isometric. Mini-golf. Tons of creativity. Wonderful anims. [url=http://www.kongregate.com/games/dampgnat/wonderputt?referrer=D-bug forum]Play it[/url]. Now.



« Last Edit: 16.08.11 at 20:54:12 by ggn »  
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Reply #227 - 19.08.11 at 10:42:55
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the golf game looks ace, will try when I get home Smiley

Shw
  
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Reply #228 - 19.08.11 at 16:29:15
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Shw wrote on 19.08.11 at 10:42:55:
the golf game looks ace, will try when I get home Smiley

Shw


Forgot to say, in a nutshell it's like zany golf with way more anims Smiley
  
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Reply #229 - 21.08.11 at 15:38:08
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Is it just me, Or does Hard Way play just like the Forbidden Forest series?

Edit: Wankopedia link http://en.wikipedia.org/wiki/Forbidden_Forest_%28video_game%29
« Last Edit: 21.08.11 at 15:39:08 by MitchFrenzal »  
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Reply #230 - 21.08.11 at 17:17:09
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Also, Garden Gnome Carnage redux.

http://www.newgrounds.com/portal/view/548737

Screenshot soonish. Wink
  
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Reply #231 - 21.08.11 at 19:23:20
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MitchFrenzal wrote on 21.08.11 at 15:38:08:
Is it just me, Or does Hard Way play just like the Forbidden Forest series?

Edit: Wankopedia link http://en.wikipedia.org/wiki/Forbidden_Forest_%28video_game%29


To be honest, after trying the atari 800 version, I'd have to say NO! The Hard Way does away with all the idiocy of having to reload the bow and fire etc and instead relies on the player's fast reflexes like cannabalt.
  
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Reply #232 - 24.08.11 at 15:52:07
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The Atari version was awful, The C64 version on the other hand mas magic. Wink I can see what you mean though.

Also, For the record, Beyond the FF, Was also better than the original FF. Smiley
« Last Edit: 28.08.11 at 13:47:01 by MitchFrenzal »  
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Reply #233 - 25.08.11 at 16:12:45
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Cave of no return

Cannabalt inspired, with tons of parallax scrolling and lots of animation frames on the main sprite. Cute!

http://www.newgrounds.com/portal/view/577594



  
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Reply #234 - 27.08.11 at 14:48:59
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Antagonist

Goodie, MOAR Ludum Dare 48! This time the theme was "escape", and there were a cool 599 entries! I'm in the process of giving a few a try, and so far this one stood out from the rest.

It's essentially a horizontal platform game, with the added element of a huge diamond thinghy chasing you! And when you think you lead it to a trap and it can't follow you, the bastard goes and teleports to other places where it can get back to you again! Nice idea Smiley.

http://jonathanwhiting.com/ld/21/


  
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Reply #235 - 27.08.11 at 15:04:03
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Frantic Frigates

Yaaarrrrrrrrrrrrr Jimlaaaaaaaaaaaad! There be lots of fun to be had with this game Smiley

If you ever played Microprose's Pirates!, then you should feel at home mostly as it's a toned down version of the battle sequence of that game. The cannons fire automatically, aim automatically to the nearest enemy, there's no wind to be afraid of, and there's the mandatory powerup system where you can upgrade your ship and its abilities.

An interesting design choice (at least for nowdays) is that the game actually has lives. So no checkpoints, rewinding time, infinite energy etc - if you lose all your lives then game over sucker, do it from the start Smiley. I think I prefer that better than playing it to the end on the first go, it adds replaybillity (and I simply refuse to play a game again just to get medals/achievement/awards/what the hell you call it in your favorite gaming platorm).

Give it a shot, it'll get you hooked in seconds!

http://www.kongregate.com/games/BerzerkStudio/frantic-frigates



P.S. One of the screenshots is drawn by our own pixeller, sh3. Can you guess which one it is? Winners will get a signed autograph from Dr. Xuntavier! (also, extra points for knowing him Wink)






  
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Reply #236 - 08.09.11 at 20:17:54
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Hollow

Cute platform with a neat character ability - dive. It gives lots of flexibility to the traditional limited available moves Smiley.

http://bartbonte.com/portal/hollow.html

  

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Reply #237 - 15.09.11 at 17:27:39
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The first hero

Very simple point'n'click game, but the graphics and animation are simply delightful!

http://bartbonte.com/portal/thefirsthero.html

  
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Reply #238 - 21.09.11 at 21:35:18
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Brother

Rather simple point'n'click adventure with some weird puzzles and nice atmosphere. Can't ask for more Smiley

http://www.kongregate.com/games/lukethompsondsgn/brother


  
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Reply #239 - 22.09.11 at 19:16:51
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...aaaaaand yet another edition of Hoshi Saga is out! An easy one this time, but charming nonetheless Smiley

http://nekogames.jp/hoshisaga/hoshi7/
  
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Reply #240 - 22.09.11 at 19:42:52
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Redesigning breakout

Every time I wander into Nekogames to play the latest Hoshi Saga, I always stumble across something interesting!

So how would one go redesign breakout? Simple, add a time limiter. On its own, that would mean that the player simply has to play more efficiently to progress further into the game. But then the game's uniqueness comes to play. The first time the ball bounces up, comes down, and then you are expected to hit it with the paddle. But as you hit it, the ball speeds up to a freakishly high speed, hitting all bricks and walls on its way almost instantly until it comes down again. So, with a bit of luck and training you can finish a level within milliseconds! There are no lives in this game, instead, if you miss the ball, it bounces back in normal speed, so this is a penalty in itself.

Simple but nicely animated wireframe graphics and nice "ping" sound effects with echo.

So, seems crap at the beginning, but it becomes addictive really soon Smiley

http://www.nekogames.jp/mt/2008/12/redesigningbreakout.html

« Last Edit: 22.09.11 at 19:48:10 by ggn »  
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Reply #241 - 02.10.11 at 07:44:53
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Here we go for a Ludum dare 21 ga0es rapid fire reviews Smiley

Flee Buster

Sort of Bad Moodies this one! Yes, you control 3 different games, but not in parallel, you get turns for each one and you don't see all of them at once. So you have to remember where you left each game and take care NOT to leave the current game in a tough spot, otherwise you'll be in big trouble when you come back to it.

Addictive? Hell yes!



http://chevyray.com/art/ld21/5/FleeBuster_512.swf
  
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Reply #242 - 02.10.11 at 08:05:25
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epacse

Tough to describe this one. If you played "the walls are not cheese" (too bored to make a link, it's somewhere in this thread!) it's pretty similar. A platform in which you manipulate the environment by blasting the particles around. Really nice one! Totally love the lighting too!



http://marach.tk/epacse/epacse-win.zip
« Last Edit: 02.10.11 at 08:06:05 by ggn »  
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Reply #243 - 02.10.11 at 08:09:29
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AWOL

Here we have a horizontal shooter about a tank that shoots other tanks and can transform itself into a ship and fly. Terrific atmosphere and nice parallax scroll Smiley

http://www.quickfingers.net/builds/awol/awol_win.zip

  
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Reply #244 - 02.10.11 at 08:40:07
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McPixel

Now this is totally awesome! It uses traditional point'n'click mechanics, but puts a time limit to each scene! You got 20 seconds to experiment and avoid almost certain doom. Regardless what you do, you then get transferred to the next unfinished scene until you complete them all. There's many ways to fail and there's lots of silly animations, it reminded me of the Space Quest series (which imho was just created only to make the player die and show silly sequences dying!).

Like I said at the beginning, awesome!

http://www.sos.gd/mcpixel


  
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Reply #245 - 02.10.11 at 08:53:21
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Stratus

This is a first person affair, you wake up injured on a flying vehicle and you must figure out how to save the day because apparently you're under attack. Being injured is being conveyed from the game to you by the controls being jerky (I suppose you could also say that because the ship's a bit unstable, the floor is moving as well). The author mentions to go for the medi cabinet to heal a bit before exploring the rest of the ship (a small spoiler perhaps but people complained about the controls!).

Anyway, lots of neat ideas on this one and I liked the low-res style.

http://www.redprodukt.com/GPC/Stratus.zip

  
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Reply #246 - 02.10.11 at 19:09:38
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Hotel Escape

Ok, so, this is going to contain some spoilers, so you might want to play the game beforehand, otherwise read on if you don't care...

This game starts off innocently as a run'n'jump platformer, until you come across a totally impossible jump. Then you decide to quit in frustration. Then, instead of quitting, the game deliberately screws up its gfx and music and transfers you to the main game, which is the same, but with lots of deliberate glitches.

I am quite torn about this game. I guess I only mention it here because of this idea, but the game itself is mediocre, the player responds slowly to the controls and you can easily kill him. Also, it's nothing original; The Electra demo, Mel Gibson's Safari 3, ROM check fail and Redder already did this.

Oh, and when you get to about level 12 you get the original impossible level again, just fall in one of the pits and you should be fine (that really annoyed me, and consider it bad level design). There you go, enough spoilers? Tongue

http://dl.dropbox.com/u/3125554/ld21/Hotel_Escape_v1_0.exe

  
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Reply #247 - 02.10.11 at 19:09:53
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Amke's Revenge II

Here's an entry by the author of Game Maker himself (and contributor to Atari ST user back in the day Smiley), Mark Overmars. It certainly doesn't win any originality contest. Instead it concentrates in how much (good) level design one can cram in 48 hours. And, well, it turns out you can cram a lot of it Smiley

http://www.mediafire.com/?4tq1uxvmzrwn7ig



  
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Reply #248 - 02.10.11 at 19:11:27
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Keep running

And, to finish it off...

An operation wolf like game, there are some pauses in between waves to explain what lies ahead (and lay out a bit of the scenario). Nothing much to add, just give it a try if you will.

P.S. I never mentioned it, but some of the games for ludum dare provide binaries for other OSes than windows. If you want them, just search for the games at the ludum dare site, www.ludumdare.com

http://dl.dropbox.com/u/26544861/KeepRunningFinal.exe


« Last Edit: 02.10.11 at 19:11:48 by ggn »  
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Re: Online games (and whatnot)!
Reply #249 - 02.10.11 at 19:21:36
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Can't help it, Didn't Mark Overmars play for Arsenal like ten years ago?

  
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Reply #250 - 09.10.11 at 11:39:14
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HOSHI SAGA DOKURINGO

As if the author wanted to reply for the previous installment being too easy, he made this one sadistically hard. I didn't finish this one because of some levels requiring ridiculous amounts of unnecessary work :/

http://nekogames.com/hoshisaga/hoshi8/
  
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Reply #251 - 12.10.11 at 17:17:08
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One and one story

A little 10 minute game, a simple platform in which the rules change almost per screen. Nice touches all around the gfx and narrative that was woven into the game's design rather than forced in. I liked it a lot!

http://armorgames.com/play/12409/one-and-one-story

  
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Reply #252 - 06.11.11 at 10:17:27
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Focus

Avoid'em'up platformer with a teleportation mechanism. Very addictive. Don't be fooled by its slow start, it gets very frantic real soon! One of those games that makes you give it one more go!

http://armorgames.com/play/12512/focus (also available for a download: http://www.venbrux.com/freeware.php)


  
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Reply #253 - 07.11.11 at 21:35:47
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Sota

You have a limited amount of antennas, and you have to make almost every pixel in the level have antenna coverage. So, strategic placement of the antennas is the key. Loved it before I even started playing Smiley.

http://www.kongregate.com/games/exelents/sota

  
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Reply #254 - 10.11.11 at 18:25:49
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Stealth Bastard

"Tactical episionage arsehole" says the text below the title, dunno why but I like that Smiley.

From the team that did the wonderful fluidity on the Wii comes this cool free PC game. TBH I'm totally hooked, this is a platform game done right. The movement and mechanics of the character are completely spot on. The levels are not static affairs, the lighting (and especially shadows) bring it to life. Different lights and texts fade in and out depending on where you are. The action is frantic and the learning curve feels just right.

I have very little to complain about this title. Very high quality game released for free. Don't brush it off because of that though - this is a really excellent title that has me hooked Smiley.

http://stealthbastard.com/

  
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Reply #255 - 21.12.11 at 18:08:53
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Five

While you wait for my pickings from the latest Ludum Dare, here's a quickie! It's a platformer! It's a sliding puzzle! It's both games in one! And you only gots 5 mins to solve it! So get going!!!!!


http://www.kongregate.com/games/z3lf/five
  

five_1.jpg ( 33 KB | Downloads )
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five_2.jpg ( 39 KB | Downloads )
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Reply #256 - 05.01.12 at 20:36:02
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Cardinal quest

$100th post Smiley. I still can't believe I (well mostly me) suggested 200+ games over the years. But I digress...

Remember Temlpe of Apsai trilogy? Want a browser version with updated gfx, scrolling, shaded tunnels and a tad improved gameplay? Then click below and start adventurin' Smiley.

http://www.newgrounds.com/portal/view/587346


  
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Reply #257 - 07.01.12 at 10:39:15
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Castle of pixel skulls

Awwwww those sprites are soooo cuuuuute Happy.

Ahem. Anyway, a fun but very hard platformer with tiny sprites (nicely animated, admittedly Smiley). Only jumping on this one, and the agony of lives counter is replaced with a time counter, which is nice. However, I didn't like the controls all too much; the character's inertia and jump curve make him a bit uncontrollable, and since the levels require good precision jumps it's unnecessary hard. Plus, if you run out of time you have to play everything again from start, which is a real downer.

Still, cute sprites and all Cheesy

http://www.pixelgames.com/game/755/Castle-Pixel.html

  
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Reply #258 - 17.03.12 at 19:51:45
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Hexagon

Sadistically hard, like someone forces you to play SFDX level 4 without any warm up! Just try to rotate the small triangle through the partial hexagons closing in towards the centre. I like the way you can restart the game in milliseconds after you lose. I (sortof) like the music (which is actually one tune that starts at random points each time). I like the way the vectors bounce with the drum beat. I also like the synchronised palette changes. I like when I get to navigate out of a tough loop. I like the game's concept. I like Terry's games.

Now go and get slaughtered Smiley

http://www.kongregate.com/games/TerryCavanagh_B/hexagon

  
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Reply #259 - 21.03.12 at 17:05:14
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Crap, in my last post I forgot to mention that its author, Terry, has started a blog about indie games, and so far he's been posting some pretty awesome stuff! I might borrow some of his picks in the future, but in any case, have a look at it, it's worth it Smiley

http://www.freeindiegam.es/
  
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Reply #260 - 23.03.12 at 18:46:53
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Axon

Your sphere of influence is declining if you stay in one place, quick, keep clicking on neighboring dots to expand and increase the influence! Quick reflexes required for this one!

http://www.kongregate.com/games/ExploreWellcome/axon

« Last Edit: 23.03.12 at 18:47:49 by ggn »  
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Reply #261 - 24.03.12 at 14:02:49
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Fixation

A flip-screen platformer with levels that require quite a bit of thinking to solve. Loved the smoke mechanics throughout the game, and that different supporting characters did have a logic of their own throughout the game. Being a prequel of "the company of myself" (which is one of the first games I mentioned here) made me want to go back and play it again!

http://armorgames.com/play/13070/fixation

  
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Reply #262 - 27.03.12 at 19:10:34
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Keylugger


From the author's description: "[...]you must transport a heavy key to a keyhole by jumping and throwing it. Your character can jump four blocks in height when unburdened, but only two blocks while holding the key. When the key is thrown, it soars horizontally until it hits an obstacle. Lasers and cannons will not harm the player but will cause the key to return to its starting position. And, there are some shutters which open or close depending on the player's proximity to them."

The above pretty summed up the game mechanics. They would be nothing without the brilliant levels the game has, each one very varied, different than the rest. There are no tutorial levels per se, so you have to think what to do on your own, which I appreciated - modern games tend to take you by the hand and explain the difficult stuff for you instead of making you find out on your own. Anyway, the gfx are functional, the game plays brilliantly (although the character did stick around at a few points without reason), I can't comment on the sound because I had it off.

All in all, a real fun way to waste a couple of hours!

http://l.j-factor.com/gamemaker/#

  
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Reply #263 - 27.03.12 at 19:52:40
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And then there were none

I'll admit I haven't read Agatha Christie's novel with the same title, but I'm willing to bet that the title is the only thing this game will have common with the book Smiley.

It's a platformer in which you play a character that starts in a snowy terrain (or is that noise? Or both?). Immediately some voice on the radio starts instructing him what to do and where to go.

The game features within its one level some variation in gameplay; in the 2nd checkpoint you must retrieve a few items but you must remain close to a certain point in the map, otherwise you lose. Then you gain the ability to convert some of the terrain into walkable tiles for a short while. Soon it becomes a quite challenging game which is really worth playing. (SPOILER FOLLOWING READ THE REST OF THE PARAGRAPH AT YOUR OWN RISK!) I must mention that the game has a couple of red herrings that leave you searching the level for a long time and retrying the same thing lots of times, especially in checkpoint 4. This makes the game unnecessarily long, and since the progress isn't saved, you have to play it in one go, which makes the experience frustrating.

All in all though, quite enjoyable!

http://www.digital-synthesis.com/games/view/34

  
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Reply #264 - 28.03.12 at 16:42:13
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Epic sax game

Okay, the game's really arse, but it got me giggling uncontrollably, so I guess it's worth a mention Smiley. It's a DDR clone of an internet/youtube/dunno meme (Epic sax guy, it's from a Eurovision entry) where you just get to play the same solo on the saxophone over and over again, but the game modes are just hilarious. The final one is playing the same thing over and over again for 10 hours in order to create the youtube video!

Anyways, give it a miss, I just included it for the giggles Smiley.

(from Terry's blog, really recommended!)

http://www.pippinbarr.com/games/epicsaxgame/EpicSaxGame.html


« Last Edit: 28.03.12 at 16:43:37 by ggn »  
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Reply #265 - 13.04.12 at 18:56:07
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Parameters


Again one from Terry's amazing blog. This one's an RPG in one screen - no animations, no sound, just managing the stats!

A few tips to get the interested started (or, if you're feeling adventurous dive right in, it's fun figuring stuff out without help!): The screen is divided into parallelograms which may be locked, unlocked, have an "enemy" or be blank (or be unavailable). At first your stats are really low and you have no key, so you want to "attack" the unlocked "enemy-less" boxes. When you do, some numbers start jumping around - roll over the mouse to collect them. Green is experience points, yellow are money and there are yellow and gray keys, which you can use to unlock other boxes. As you gain experience, you level up so you can upgrade your character so it can "attack" "enemies".

And that's probably all you need to know to get started. Never again have I been stuck staring at a minimal screen with numbers for so long Smiley



http://nekogames.jp/g.html?gid=PRM

  
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Reply #266 - 16.04.12 at 09:27:20
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Kveendolnitza

Very nice point'n'click game with lovely graphics and weird puzzles. I didn't find the treasure in the end, it seems you have to click some stuff on screen or something similar, but it was fun anyway.

http://www.mochigames.com/game/kveendolnitza/

  
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Reply #267 - 22.04.12 at 07:49:30
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Awesome planes

I usually steer clear of any game containing words like "Awesome" (OSSOM) in their titles, bur since this was a recommendation from Terry's blog I figured "what the hell".

You have a ship, controlled by the mouse (i.e. you point somewhere, it goes there) and fire guns at ships and stationary targets. That's it. What's really worth a mention is the really cool PEW-PEW-PEW-PEW-PEW first weapon you have - I just can't get enough of it Smiley. (oh well, the LAZOR you can buy later on is pretty cool too!)

I finished the game quick enough, but kept feeling it needed some more tuning up, I'm not sure how though.



http://www.bigdino.com/game/472/Awesome-Planes

  
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Reply #268 - 23.04.12 at 19:39:49
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Six degrees of sabotage

Somebody plants a bomb, somebody has the instructions. Can you find the in-between chain of people? Totally awesome game Smiley

http://pope.jeffsys.net/play.php?g=six

  
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Reply #269 - 24.04.12 at 17:16:58
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Memento XII

Ludum Dare 23's theme is all about "tiny worlds", and what I've seen so far is simply amazing, so hooray for them!

This game is a really short adventure game, but highly polished and with a verb I haven't seen before in games like these: remember. Flashbacks of the character's live come back if you trigger the right memories, and oh well I won't spoil it for you. If it sounds interesting to you, go and play it Smiley.

http://deepnight.net/games/ld23-memento/

  
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ggn
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Re: Online games (and whatnot)!
Reply #270 - 24.04.12 at 17:21:27
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Pocket Planet

See the picture below? Well, that's the whole game right there! You begin in the upper left corner and must make your way to the lower right. I didn't manage to finish it yet, but boy it really felt like playing 10 different levels (even though each area covers just a few pixels). You can level up, get health, experience, you have restore points, and that's it! But it is fun fun fun!

https://www.box.com/s/f85c9f32ad30e113298c


  
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Re: Online games (and whatnot)!
Reply #271 - 11.05.12 at 18:46:36
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...and that's the end of this thread from me. I've moved most of my reviews to a new site in which more people are contributing, so check Reboot reviews for future reviews. Thanks for following this thread all these years Smiley.
  
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