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|Ever wondered what the mighty D-Bug web-server looks like? Well now you know, running on a state-of-the-art Raspberry Pi!|
|Here we are again - another Christmas! Could we let this be a dull celebration without any Atari?|
Of course not!
Here's a small demo we made in cooperation with Excellence in art and the lovely Acca! To our knowledge this is the first intro that is distributed in source code format only. To run it, you must assemble it! Fear not though, because we have bundled the assembler that was used to develop the intro (rmac) as well as a script that can assemble it. Hopefully it won't be a huge bother for people :).
It is dedicated to a very special person, we hope that the person in question sees it and likes it!
And that's it, merry Christmas and a Happy new year!
|New hard drive patch!|
Back in July GGN visited Sommarhack, and he had a jolly good time too! The usual place, nice people, laid back atmosphere, BBQ, conversations, jokes, plans - what more could one want from a party? Releases maybe? Yes there were releases!
...sadly one didn't work as expected :( - and it was a bummer because it looked really interesting. I know Evil/DHS did his best to make the demo work, for you see the demo is Rebirth by Cybernetics. Originally the demo wants 2 floppy drives which are a rarity on its own, but the real kicker was that the track loader is a bit too sensitive to timings (or the disks were faulty, I don't think we'll ever know). End result is that the demo looped around a specific part for 5-6 minutes - we thought that was the flow of the demo so we were bummed about it :(. Evil assured us that the demo actually goes on and has other parts. Sadly it ranked low on the results...
When I got back home I got myself a copy of the demo and went to work to make it run from hard drives. I even got in contact with Metal Ages (the coder of the demo) while trying to patch it (I tried to make it run as a stand alone .prg, but by the time Metal Ages replied I had already fixed it - sorry Jerome!). And I was getting ready to slap my usual loader and release it in the wild.
And then in a weird case of synchronicity, !Cube of Aggression messaged me, asking me if I had any releases because he wanted to code an intro for us! I happily accepted. And waited. And then waited some more for the logo. And then waited some more till he got back from vacations. And then I got the final version, added the intro to my stuff, did some last minute debugging, and here we are: Rebirth, single parted, hard drive installable! (it even fits on a 800k disk, yay!). 2 megs of ram needed sadly, but hey just upgrade your STE :D
|Just a quick note to say that since about 1 week we're moving servers, so a few things might be inoperative (most notably the forum). We're flogging the server gimps as hard as possible and hope to be fully operational soon!|
We've updated Trans D-Bug Express to version 1.03. Bug fixes and added features, the main being that you can change the retries during read using F2/F3, it is also possible to quit out of a read using F10. Oh and F1 now makes TDE write an MSA file even if the maximum number of retries have been used up. See the read me for more info.
And now that we have TDE, Shw has imaged some of his old dodgy disks which Fcopy and MSA couldn't image. Therefore the Dumping Ground is updated!
We have lots of little internal utilities stashed on our hard-drives. One of which sees the light of day with a lick of paint and some added polish. Released at Outline 2015 but not making the compos as we didn't know which category to enter it in! TDE is a little MSA imager which has many advantages over existing programs including lush Ukko graphics and industrial Kraftwerk sonics by gwEm. See readme for full docs.YouTube video here!
|I suppose it's time for our biyearly news post! Happy new year and all! It's true that this website has seen busier days, but its members have been far from silent in Atari.|
Showaddywaddy has been busy as always on the SNDH archive, ripping tunes to the end of time. He also released an update to his SNDH editor, visit the link to grab it. He also has a blog that he updates... sometimes - lazy boy ;).
Cyrano Jones has been having most of the fun lately: he finally released his Jaguar graphics library called RAPTOR that makes coding on the machine much easier! Then he got bored waiting for good games to come to the Jaguar, so he started porting ST games to the machine, something that many people thought it was hard or impossible! Well, just for his own amusement here's Rick Dangerous, Gauntlet II, Mercenary, Buggy Boy, Bubble Bobble, Arkanoid II: Revenge of Doh, Carrier Command, Super Sprint and Metro Cross! So now nobody has an excuse for not getting a Jaguar - ther are a handful of good games for it :). Also, here's a small writeup on the process of porting a game to the Jaguar.
Finally, GGN has been all over the place! First he provided patches to Jookie's terrific CosmosEx device, mainly the translated driver, so D-Bug games will load from network drive - yay! Also added the TT compatibility, and by the looks of it will beta test the next generation that will be Falcon compatible! Then, in December he ported 2 Basic dialects to the Jaguar that work with CJ'S RAPTOR library! AtariAge has a dedicated forum for RBASIC (ported by GGN and CJ) and RBASIC+ (ported mostly by GGN). A lengthy writeup on how this happened can be read here (Caution! Wall of Text in there :)). Last week he released a demo called Baby, instant soup doesn't really grab me for the Global Convention of Worldwide Demo Developers International, Inc. 2015 and came first! And today he took the time to check out a Falcon demo (sent to him by Lotek Style) by Hydroxid that refused to run. Not any more! Love vs Darkness by Hydroxid is here for your pleasure!
So that's it for now - see you in a few months when we can be arsed to post again!
|August? Bloody hell, where did the time go? Anyway...|
Shw and GGN were present at Outline (as usual) and they even brought gifts! A very special gift too as this release was hiding in the dark for more than 20 years! And by no other than TLB - not every day you expect to see a new release by them, right? :)
Killing Spree was sent to us by Lowlife/Hotline and we thought it'd be a good idea to release it at the party. So we worked on the sources a bit, chained them, added a small intro just enough to play Spaz's quartet tune (I suppose people know which intro this is when they look at it!) and added an unreleased Scavenger tune so the main game won't be silent! It ranked 2nd on the competition, but who cares, it's TLB stuff, enjoy! Mega thanks to Lowlife for the sources and TLB for allowing us to release it!
In other news, our friend KrazyK has been busy converting Automation and D-Bug menus to Windows platform, and just today we received a new batch of remade intros from him. Download and enjoy!
|Happy new year everyone, even if it's a bit late!|
So, to business! Seems like Futur Minds have made a small boo-boo in their Snork megademo, which in essence crashed the machine before running the ULM screen. Well, after some digging I managed to extract the file from the disk and run it.And was a bit surprised at what I saw... Download it for yourself and I'm sure you'll be too!
|Wow, a news item!|
Just a quick fix for you this time, Evolution by Exa, that fabled Falcon demo that few people can manage to get running on their Falcons has been fixed! (it ran flawlessly on my machine at least :)). Download and enjoy - remember, RGB only!
|Our friend KrazyK (you might remember him from the forum) has been busy recreating some of our intro menus on PC, and I thought I'd mention them as they're really faithful recreations! So download them and have a look!|
Again, thanks to CrazyK for his efforts!
|A heart beat from team D-Bug. About bloody time! I've taken a week off from SNDH matters to release Muzzy a rare puzzle game which had never been filed. I've added a lives/time trainer and my version also runs on STFM, how novel!|
|Slapfight continues the trend of taxing shoot-em-ups. Again I've included a life and invincibilty trainer. This allows you to see how much later levels influenced Factor 5's Turrican 2 vertical shooter level.|
|Phobia next, an insanely difficult shoot-em-up by Ratt. My version is the only one around that includes a shield trainer. This just about makes this game playable. Some lovely varied graphics on the later levels, something which not many people will have seen!|
|Two sports games next. Firstly Winter Games which I loved playing on the C64 back in the day. Secondly Buffalo Bill which isn't my cup of tea but some people like it!|
|Now my intro is 100% patches should appear more regularly. Next for release is Lotus 3. I've had this lying on my hard-drive 95% complete for 3 years!|
|Shw is back with Stormlord. He's updated the intro which now features speech if you have an STe or greater! Look out for exclusive tracks on his next few patches!|
|Klaz continues his onslaught of tasty patches for your delectation...|
The Bard's Tale
Indiana Jones and the Last Crusade
Great stuff Klaz...
|Instead of letting people wait any longer for the release of the Automation DVD, we decided to try something different.|
We're going to release each menu in sequential format, starting from 0 and going all the way to 512. However, the condition to release a menu will be that at least one of the games in that menu gets reviewed. We'll try to do as many as we can, but if you think you can help, feel free to join in!
Check our dedicated sub-forum here and have fun!
|If you haven't found out yet: We're mirroring Klaz's website until his host goes back to normal again (or for as long as he wants basically). Cheers!|
|Two new games from Klaz's stable, |
Fire and Ice
Good work with Braybrooks nasty O.S. Klaz ;)
|All our Christmas releases are now on the patch page! Enjoy.|
|You might have seen some weird things happening the last few days, we're sorry but we've all been terribly busy. But now that we're mostly done we can make a public announcement:|
We have moved servers yet again! So what does it mean to you?
- Better speeds!
- The base URL has changed slightly: It's now instead of dbug/
- The RSS feed link has changed to rss.php (only Chrome still seems not to like it but since W3C's feed validator says it's ok, Chrome can go **** off :))
- The forum URL remains the same.
- http://dbug.atari.org redirector has also been fixed.
We're still fixing up dead links from the site, but they're so many of them we might miss a few! Contact us if you want something that points to a bad link!
Many thanks to Linkvitch of U-235 for the gracious providing of web space and stuff :)
Oh, and as a gift to all you that bore with us, here's Roller Coaster Rumbler all fixed up and ready to run from your machines' hard drives :).
|Well, instead of moving servers the last weekend, we went and moved 20 mins ago! On the surface, things seem to be working a bit, but the download links seem problematic. We'll sort them out as soon as possible! If there's still something wrong, just send us a mail and we'll take care of it!|
|We kick off 2012 with Great Giana Sisters our version even gives you the option of selecting parts of the Amiga music if you possess a Falcon or STe. The game is also the first to use Showaddywaddy's new intro shell. Big up to Ukko for the fabulous graphics and gwEm/phf for the funky zak."|