D-Bug & Automation Forum
D-Bug & Automation Forum >> ST/STE/MSTE/Falcon/TT Patches >> 3D games @ 16/32MHz?
https://d-bug.mooo.com/dbugforums/cgi-bin/yabb2/YaBB.pl?num=1189632916

Message started by alexh on 12.09.07 at 21:35:16

Title: 3D games @ 16/32MHz?
Post by alexh on 12.09.07 at 21:35:16
Do many 3D games work at the faster CPU speed available with the Mega/TT?

Games like Castle Master, No Second Prize, Carrier Command, Starglider, Stunt Car Racer.

I appreciate that there are a lot of requests, but I'd like to suggest 3D titles to be patched first ;)

Title: Re: 3D games @ 16/32MHz?
Post by CJ on 12.09.07 at 22:52:23
Hi Alex,

Yes! They do indeed!  We've already done Starglider II and Stunt Car Racer and they are *much* improved with faster CPU/cache settings.  Give them a whirl!

CJ

Title: Re: 3D games @ 16/32MHz?
Post by Christos on 12.09.07 at 23:03:02
And for the non believers: there you go  8-)

Title: Re: 3D games @ 16/32MHz?
Post by alexh on 13.09.07 at 07:29:30
Cool, off to try StuntCar.....

Speaking of Stunt Car Racer, the Amiga *cough-bastards-cough*  did something called TNT (The New Tracks), a homebrew patch.

It would be kinda cool if we could "steal" the work for the atari version

http://www.discreetfx.com/Care/scrtnt.htm

If someone was willing to patch the menu screen to access the new tracks, I'll extract from the patch (or mail the creators) and get hold of the data for the new tracks.

D-Bug & Automation Forum » Powered by YaBB 2.6.0!
YaBB Forum Software © 2000-2021. All Rights Reserved.