D-Bug & Automation Forum
D-Bug & Automation Forum >> Coding/Hardware >> r0x

Message started by Heavy Stylus on 30.09.08 at 08:58:32

Title: r0x
Post by Heavy Stylus on 30.09.08 at 08:58:32
Well, a few people here were probably already aware that I was working on a fast-paced space themed vertical-scrolling avoid-em-up called r0x.  The sprites and main game gfx were all complete (by me) and the design document was coming together nicely, but the coder I was working with suddenly got snowed under with proper paid work and it didn't go anywhere after that.  Shame really - I even found a selection of suitable music (nicked from YM Rockers) and had an ace game complete screen by C-Rem (who gave me his permission to use it).  I designed all the menu screens, wrote a plausible backstory, and put on paper all of the game mechanics and basically put in hours of work - but alas, that's where it stopped.

It was going to be STE enhanced and make use of the blitter, but unless the coder has a sudden window open in his schedule or someone else is willing to help, then it's doomed to remain as a WIP project on my hard drive.  The game itself was simple in concept (on a par with other casual score-attack style games), so if anyone is interested then drop me a line.

I'll post up some random screens later.

D-Bug & Automation Forum » Powered by YaBB 2.6.0!
YaBB Forum Software © 2000-2021. All Rights Reserved.