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D-Bug & Automation Forum >> Coding/Hardware >> r0x

Message started by Heavy Stylus on 30.09.08 at 08:58:32

Title: Re: r0x
Post by Heavy Stylus on 12.01.09 at 10:36:08
Well, I've received some promising WIP 0.00...01 test builds of r0x so far with a joystick controlled ship and lots of fast sprites to avoid (but no collision detection yet), so some progress is being made.  In fact, at the current rate, r0x might actually see a 2009 release!

There's also the possibility of dropping the side panel and using the full screen (err, not the borders though!), which will make the game work much better with the menu colour-scheme without me having to tediously replace all those shades of blue in the pallete.

I've also added some new sprites and actually typed up a proper 5 page design doc from my scribbled notes... I'll attach both to this post tonight.

This will basically be an 'open source'-style production, as such that WIP builds and data will be posted here for D-Bug forumites to test and give feedback.

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