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D-Bug & Automation Forum >> Coding/Hardware >> r0x

Message started by Heavy Stylus on 30.09.08 at 08:58:32

Title: Re: r0x
Post by Heavy Stylus on 13.01.09 at 09:45:55
Heh - I told you guys before - advertise on wayofthepixel.net asking for artists.

Most of the guys there LOVE working with limited palettes and old hardware, and if you big up your project, explaining it's features and why it's so good, people will apply to help out.  Artists like seeing their work used!

I would help myself, but all my sprite gfx are basically based on sprites from other games - and I think a DBug game deserves something better than that!

How many tilesets do you need? How many enemy sprites?  Etc. Etc. - If people know exactly what's required and how complete the game currently is (without gfx) then it'll be more appealling for people to help out... no-one wants to sink hours of pixel time into a game that will never be finished, so all that info is helpful.

Likewise, I doubt r0x would ever got off the drawing board if it wasn't for the fact that I'd drawn up most of the gfx and worked out the basic design concept beforehand!

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