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D-Bug & Automation Forum >> Coding/Hardware >> r0x

Message started by Heavy Stylus on 30.09.08 at 08:58:32

Title: Re: r0x
Post by Heavy Stylus on 27.01.09 at 09:47:31
Hehe, I'll have to try extra hard to keep Tomchi motivated and hold back from asking for extra features!

At least we had a design doc to begin with though - that way we both knew what to expect from the start - it would have been easy to keep on adding to it otherwise.

However, that hasn't stopped Tomchi from adding a few extras though - like the implemented score-grazing/grinding (flying close/touching rocks earns massive points) and he's still insisting on adding a shop!  (Which will mean ripping more gfx! :D)

As a first game, this has been a massive job for Tomchi.  I really hope that it proves to be popular and scores well on pouet on release!

(I'm looking forward to seeing the inevitable trained DBug crack btw!)

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