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D-Bug & Automation Forum >> Coding/Hardware >> r0x

Message started by Heavy Stylus on 30.09.08 at 08:58:32

Title: Re: r0x
Post by Heavy Stylus on 20.02.09 at 10:57:09
If things go as planned, you *might* indeed see something at Outline this year - who knows?  As for a playable preview, heh, well *we* already have one of those, but it's just not publicly available!

The main hold up with development is waiting for the new gfx and msx.  Mine are currently being used as placeholders, but the release date of the final version will really depend on when these are ready.

Tomchi will be there, but sadly I lack the money to attend this year :(

I have to say that Tomchi has really amazed me with his GFA coding ability - I don't mean to blow my own trumpet, but r0x is already shaping up to be the best Atari game release for at least 3 or 4 years!  Every idea we come up with seems, no matter how complicated, seems to make it into the game without much trouble, and by re-optimising his code we seem to be gaining a little free cpu time with every build instead of losing it!

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