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D-Bug & Automation Forum >> Coding/Hardware >> r0x

Message started by Heavy Stylus on 30.09.08 at 08:58:32

Title: Re: r0x
Post by Heavy Stylus on 01.10.08 at 10:03:41
As you can imagine - that lot took a fair while to draw ;)

The reason for the old-school low-colour style?  Well, when I started I was originally planning for r0x to use vector style graphics, but then I changed my mind and decided on traditional sprites.  I was planning on changing the pallete on the menu screens from shades of blue to red to tie them in better, but havent got around to it yet.

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