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D-Bug & Automation Forum >> Automation/BBC/D-Bug Menus >> D-Bug 60a
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Message started by Grunaki on 24.02.09 at 17:33:37

Title: D-Bug 60a
Post by Grunaki on 24.02.09 at 17:33:37
The game 'Maze' doesn't seem to like STe (well, STEEM anyway) for some reason.

I tried running it at 1mb and 512k to be sure, but there's corruption and the game crashes.

Title: Re: D-Bug 60a
Post by Shw on 24.02.09 at 19:52:23
I've tried the game in Steem with these settings :-

1.06 - 512 OK
2.06 - 1mb OK

Agreed though, other configs crash. I think this may be down to the intro rather than the actual Maze game though as it appears screen memory isn't cleared on exit.

Shw

Title: Re: D-Bug 60a
Post by Grunaki on 25.02.09 at 07:23:15
I found a version that seems to work fine with my usual STEEM Engine settings (TOS 1.02 / 4mb memory / 8hz Processor) on Stax 94.

The intro was corrupt on the 60a version with yellow wavy lines everywhere - I didn't get the game to start as it tended to crash before I could do anything.

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