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D-Bug & Automation Forum >> Coding >> Either a force relocation packer or a routine to relocate
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Message started by Phill on 12.04.12 at 09:27:56

Title: Re: Either a force relocation packer or a routine to relocate
Post by Phill on 16.04.12 at 08:36:12

ggn wrote on 16.04.12 at 07:11:07:
Cool :), although I never got into that game too much tbh.


its being done largely because its one of the easier ones to convert.

Copy protection was a joke, all the files load easily, code is easy to read, its not obfuscated like C assembled code is.

Its also being done to simply remove it from the list of stuff that was never converted.

The big ones that people want are Oids and Sundog, but from my hazy memory they are VERY TOS system intensive games, so they'll take a hell of a lot more work.

Where time stood still has a surprising amount of hardware bashing for its age, with only two TOS accesses plus TOS accesses for fileloading.

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