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D-Bug & Automation Forum >> Automation CD Menu releases >> Automation #136
http://d-bug.mooo.com/dbugforums/cgi-bin/yabb2/YaBB.pl?num=1370095477 Message started by ggn on 01.06.13 at 14:04:37 |
Title: Automation #136 Post by ggn on 01.06.13 at 14:04:37
http://d-bug.mooo.com/automenus.php?s=136&e=136
Great Giana Sisters by Rainbow Arts, Crack by Boss Kennedy Approach by Microprose, Crack by 42 Crew APB by Tengen, Crack by The Law Blaster by PD, Crack by The Law Mission En Rafaele by FIL, Crack by Boss |
Title: Re: Automation #136 Post by simonsunnyboy on 15.06.13 at 11:47:42
Great Giana Sisters brings very nice memories to me.
Regardless who you ask, people keep telling "The ST version doesn't scroll and thus must be utter shit." I tend to judge agame by its appeal and playability instead. So what do we have here? The homecomputer conversion of Super Mario Bros => CHECK Nicely drawn and animated sprites => CHECK Fluid 2VBL graphics with screenflipping => CHECK Nice digi intro music for 1988 standards and good YM ingame music => CHECK Savable highscores => CHECK Controls are responding good => CHECK Fair level layout => Errm NOPE :'( (The player must learn how to decide correctly at a few spots, otherwise you end up at locations were you cannot go through, e.q. fires you cannot cross without having the raindrop) So only retards can throw it away without having actually played the game. One of the best jumpers on the ST, get it! Personal not on scrolling vs flipscreens: I have played the C64 and Amiga conversions too. In my opinion the flipscreens allow for a lot tigther control of the progress, esp in later levels were all wits do count. Due to the flip I always found the ST version to be the most playable of all major versions! |
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