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Fixing STOS Prg's to work with TOS 2.06 and ROBOTZ (Read 4253 times)
Heavy Stylus
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Fixing STOS Prg's to work with TOS 2.06 and ROBOTZ
01.11.07 at 12:04:38
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Quote:
Gods (Bitmap Bros)
Robotz (Project X)
...


I think the main problem with Robotz is that it needs a STOS patch so it works on later versions of TOS (ie it works with TOS 1.62 but not 2.06).  Is there a STOS patcher kicking about, and if so is it easy to apply?

I've heard that trying to hack compiled STOS code is particularly tricky (according to Mug UK) so I don't know if a Falcon friendly version is even possible.  Shame, because Robotz is one of the better PD releases for the Atari (IMO).
« Last Edit: 07.11.07 at 21:17:57 by Heavy Stylus »  

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Re: Split: STOS fixing
Reply #1 - 01.11.07 at 16:56:36
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IIRC ggn did some STOS fixes already so it shouldn't impose a large problem for him Wink
« Last Edit: 02.11.07 at 19:57:07 by ggn »  

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ggn
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Re: Split: STOS fixing
Reply #2 - 02.11.07 at 13:18:04
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Regarding STOS...

I wrote a proggie that's a TSR. I.E. run it in the AUTO folder or right before you run the STOS game, and it will patch the game on-the-fly.

I attached it here, never tested it on Falcon, and taking a look at the source I'm pretty sure it won't work there Sad. If I'm not too tired, I'll give it a shot when I get back from work. It should work ok on machines with a plain 68000 Smiley

James, as for Hoog.... well, since we can't log in to Atari Forum anymore to download attachments, we can't download it. Is it STOS? If it is then there are 99.9% chances to get it working on your STE with my patcher. If that doesn't work then we'll work something else out.
« Last Edit: 02.11.07 at 20:02:43 by ggn »  

PATCH2.PRG (Attachment deleted)
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Re: The wish list thread
Reply #3 - 02.11.07 at 14:05:07
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GGN - I'll email over the full version of Hoog for you to have a look at this weekend.  It's not a STOS game.  It's on a Braindead Bros disk - whoever they are, and I'll be buggered if I can get it to load.

FYI Hoog was a shareware game, and by all accounts this is the full version.  I wasn't aware the game was even finished, so this one was a quite a surprise to see posted up on AF.  Perhaps it could be fixed for a future D-Bug release?

I also found this: http://www.btinternet.com/~AnthonyJ/Atari/stos/genfixer.html

I think this modifies the table/header of a compiled prgram to make it TOS2.06 compatible.

Anyway - sorry for hijacking yet another thread!  Back to the original topic...
« Last Edit: 02.11.07 at 20:04:18 by ggn »  

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Re: Split: STOS fixing
Reply #4 - 05.11.07 at 21:27:31
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I've had a go at patching STOS code with that generic patch I linked too, and it worked out OK.  Couldn't fix Robotz though Sad perhaps it's not coded in STOS afterall?

I unpacked the games with Naughty Unpacker, applied the patch and repacked with UPX.  UPX seems to do a good job actually, as the repacked programs are generally smaller than they were before.

Anyway, thanks for your help again GGN.  Wink
« Last Edit: 05.11.07 at 21:28:30 by Heavy Stylus »  

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Re: Split: STOS fixing
Reply #5 - 06.11.07 at 20:45:34
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I took a look under the hood of Robotz, it really doesn't seem like a STOS program to me!
  
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Re: Split: STOS fixing
Reply #6 - 06.11.07 at 23:35:14
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Yeah Sad I couldn't patch it so I'm guessing it must be GFA or something.

Bummer.  Do you reckon it's fixable?
  

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Re: Split: STOS fixing
Reply #7 - 07.11.07 at 06:56:45
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I haven't tested it but my gut feeling is that it will work without problems on a ste with a hard drive. As for falcon, well, it can be done I guess!
  
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Heavy Stylus
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Re: Split: STOS fixing
Reply #8 - 07.11.07 at 09:55:06
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Good news - Klaz has patched it to work with all versions of TOS and Falcon!  Grin

And here it is...

It would be great if someone could train this so the collisions with walls don't actually kill you.

Note that it doesn't like to run with loads of other memory resident programs (Teradesk, for example). 

Apart from that, I'm dead happy to be able to play this on TOS 2.06!  Smiley
« Last Edit: 07.11.07 at 21:21:16 by Heavy Stylus »  

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