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 25 Graphics Rip Request (for pc remake) - Please Help (Read 4900 times)
ggn
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Re: Graphics Rip Request (for pc remake) - Please Help
Reply #30 - 30.06.10 at 10:02:30
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Ahhhh, McAfee..... after corrupting half the executables on my DOS partition (way way back) while claiming it was fixing the virus, I tossed the executable in the river and never ever bothered with it again.

A true testimony.

P.S. I wonder if ppera was working with them, it was quite quick at it Tongue
« Last Edit: 30.06.10 at 10:03:21 by ggn »  
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Heavy Stylus
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Re: Graphics Rip Request (for pc remake) - Please Help
Reply #31 - 01.07.10 at 23:54:28
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sh3-rg
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Re: Graphics Rip Request (for pc remake) - Please Help
Reply #32 - 02.07.10 at 17:45:39
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OK, so when are we doing the Jaguar version? Tongue
  

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ggn
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Re: Graphics Rip Request (for pc remake) - Please Help
Reply #33 - 02.07.10 at 18:53:19
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When people get over the "it's not worth of the 64-bit console" mentality Smiley.
  
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Heavy Stylus
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Re: Graphics Rip Request (for pc remake) - Please Help
Reply #34 - 13.07.10 at 22:08:31
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http://www.rgcd.co.uk/robotzdx/

Version 1.02:

Improved joypad support and fixed a bug that prevented joy2key and xpadder working with the game (whoops). Improved the .ini file system so that selected control config is automatically saved, and hiscore is recorded even if you quit mid-game. Also, reworked the tutorial code so that you can only not skip the intro on your very first play of the game (again this is saved in the .ini file). Fixed the windowed mode so that the game window can be hidden (previously it always stayed on top). Tweaked level 25 so that spawners don't appear in difficult to reach locations.

Control method is selected at title screen by pressing J. *Default is keys (so xpadder users, etc. can now play the game). *JOYA uses the POV hat for movement, JOYB uses x/y axis. *Fire, strafe and pause buttons can be reassigned in the ini file after loading the game for the first time.
  

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TomChi
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Re: Graphics Rip Request (for pc remake) - Please Help
Reply #35 - 15.07.10 at 07:56:45
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Well done mate !! Smiley
You've been super-fast .... Maybe YOU should code r0x0, so it would have a chance being released this year ^^'   :p

Would be cool to port it to the ST too ... hint hint ... Smiley
  
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Heavy Stylus
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Re: Graphics Rip Request (for pc remake) - Please Help
Reply #36 - 16.07.10 at 12:18:30
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Well mate, from what i saw of the latest r0x zer0 last night, i think we are well on the way Smiley

Spent all morning (at work) coding the wave tool on my netbook.  In addition to displaying the wave in action, it will also display start x/y co-ords, x and y speeds/trajectories, start delay and sprite index for each drone on screen per wave - although I have all the values here anyway so it will be easy for me to forward them on. Wink

Do you want the wave pattern displayed by the tool to repeat until you press space (then start the next one)?
« Last Edit: 16.07.10 at 12:20:39 by Heavy Stylus »  

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