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D-Bug & Automation Forum >> ST/STE/MSTE/Falcon/TT Patches >> Why a large memory requirement for HD/Falcon games
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Message started by Heavy Stylus on 04.12.07 at 11:25:10

Title: Why a large memory requirement for HD/Falcon games
Post by Heavy Stylus on 04.12.07 at 11:25:10
Not that I mind with my 4MB STE, but a friend was asking why games like 'Escape...Robot Monsters' require 4MB of RAM to run from HD.  I didn't have a proper answer (other than the fact that the game is depacted into RAM?), and was wondering if one of you DBug guys could explain how the whole HD/Falcon patching system works?

I assume (probably wrongly) that the data is uncompressed and loaded into RAM, and then the Atari requires yet more RAM to actually run the game...

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