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D-Bug & Automation Forum >> ST/STE/MSTE/Falcon/TT Patches >> Why a large memory requirement for HD/Falcon games
http://d-bug.mooo.com/dbugforums/cgi-bin/yabb2/YaBB.pl?num=1196767510 Message started by Heavy Stylus on 04.12.07 at 11:25:10 |
Title: Re: Why a large memory requirement for HD/Falcon g Post by robert2098 on 05.09.08 at 10:22:11 CJ wrote on 04.12.07 at 22:57:48:
Wow, this intrigues me. I can understand you can intercept OS IO calls and redirect them to a virtual mounted floppy, but how do you prevent that programs (usually games and demos) executed from the mounted floppy, overwrite the memory area where the virtual floppy driver is living. And more difficult how do you intercept direct calls to the floppy controller registers of programs (usually demo disks) that skip the OS for doing IO. But it would be the ultimate Atari ST utility now my floppies are rotting away. Keeping them as disk images on HD would be great. I hope it gets released sometime. Regards, Robert |
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