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Message started by ggn on 08.03.07 at 12:14:47

Title: Already compatible games - what should we do?
Post by ggn on 08.03.07 at 12:14:47
I already posted a thread here, but so far nobody answered it.

So, what do you guys think? My view is that we should just mention them, after all it'll be only a matter of copying the files to a folder in your hdd and nothing else. At worst maybe using New depack to unpack the files or something easy like that (of course we'll provide instructions and tools needed, if any).

Title: Re: Already compatible games - what should we do?
Post by CJ on 08.03.07 at 17:28:59
I vote for somethign different!

I vote for a repackaging for a fixpack as even if they do work, they will still need resolution/8mhz/16mhz and cache options bolted to the front.

Title: Re: Already compatible games - what should we do?
Post by ggn on 08.03.07 at 17:50:43

CJ wrote on 08.03.07 at 17:28:59:

I vote for a repackaging for a fixpack as even if they do work, they will still need resolution/8mhz/16mhz and cache options bolted to the front.


Yeah, I've been having some thoughts about that, code a small program that changes caches and cpu setting that should be ran before running the program. Anyway, awaiting for more votes

Title: Re: Already compatible games - what should we do?
Post by mouse_master on 08.03.07 at 21:34:41

CJ wrote on 08.03.07 at 17:28:59:
I vote for somethign different!

I vote for a repackaging for a fixpack as even if they do work, they will still need resolution/8mhz/16mhz and cache options bolted to the front.


I know, I'm just a lamer who DLs stuff (well, I do work on MiNT, but thats a different game altogether)

Anyway, I tend to agree with you for the fact that you will possess a copy of Game X that has worked, and it will reduce the R0mZ kids from emailing every DBug member asking where to get a working copy of "Poke Suzy in the Butt with the Mouse Cursor" because their's doesn't work.......

Sorry, its been a LONG day with ScummVM lameness.....

Title: Re: Already compatible games - what should we do?
Post by ggn on 08.03.07 at 21:57:45

mouse_master wrote on 08.03.07 at 21:34:41:
Sorry, its been a LONG day with ScummVM lameness.....


Hi mouse_master, I tried scummvm on my 060 falcon last week or so, looked nice :). Any way I could get speech in (for example) dott? Do I need to unpack the sound files (which are in mp3)?

Title: Re: Already compatible games - what should we do?
Post by mouse_master on 08.03.07 at 22:47:24

ggn wrote on 08.03.07 at 21:57:45:

mouse_master wrote on 08.03.07 at 21:34:41:
Sorry, its been a LONG day with ScummVM lameness.....


Hi mouse_master, I tried scummvm on my 060 falcon last week or so, looked nice :). Any way I could get speech in (for example) dott? Do I need to unpack the sound files (which are in mp3)?


Need to be uncompressed.  I did not include MP3 or OGG support in the ST ScummVM because the poor 060 can't handle.  Adlib is already killing it.  I have been working on an alternative to adlib with using native midi to start and maybe rough YM later, but have had issues there, mostly related to my C++ lameness.....  MP3 in ScummVM is set to use LibMAD, which would be useful if could be ported to run off the DSP, since the DSP can handle MP3 decoding with little help from the main CPU.  Tremor would be the solution to OGG, running on the DSP, it 'should' be possible, but alot of work, and I am learning as I go with most things....  Of course, most of my work (mainly trying to get my midi driver to work) has been put off because they keep adding stuff too fast.....

Anyway, the raw original file works best.  DoTT (and Sam n Max) have some lag in the cut scenes, but are playable.  You can try Flight of the Amazon Queen as well (Full version is a freeware release, about 87 Megs), about the same for the way it runs, about 90% speed when speech/music/graphics are going...

You can bug me in #atariscne (KeithS), I should be in their pestering Patrice over GCC 4.1.2 for MiNT....  :)

Sorry for the way off topic BTW  :)

Title: Re: Already compatible games - what should we do?
Post by ggn on 09.03.07 at 07:39:10

mouse_master wrote on 08.03.07 at 22:47:24:
Need to be uncompressed.  I did not include MP3 or OGG support in the ST ScummVM because the poor 060 can't handle.  Adlib is already killing it.  I have been working on an alternative to adlib with using native midi to start and maybe rough YM later, but have had issues there, mostly related to my C++ lameness.....  MP3 in ScummVM is set to use LibMAD, which would be useful if could be ported to run off the DSP, since the DSP can handle MP3 decoding with little help from the main CPU.  Tremor would be the solution to OGG, running on the DSP, it 'should' be possible, but alot of work, and I am learning as I go with most things....


Yeah I figured most of these stuff out regarding the processing power needed.


mouse_master wrote on 08.03.07 at 22:47:24:
Of course, most of my work (mainly trying to get my midi driver to work) has been put off because they keep adding stuff too fast.....


I know that only too well! My brother is involved in the wince port, and he's up to his a** in work for that damn thing :) I can't even count how many times I heard/saw the introductory sequence for DOTT ;)

After seeing all this, my advice is to make the standard lucasarts games work ok, then worry about the rest


mouse_master wrote on 08.03.07 at 22:47:24:
Anyway, the raw original file works best.  DoTT (and Sam n Max) have some lag in the cut scenes, but are playable.  You can try Flight of the Amazon Queen as well (Full version is a freeware release, about 87 Megs), about the same for the way it runs, about 90% speed when speech/music/graphics are going...


Yeah, that's what I want mostly of scummvm, Loom/MI/MI2/Dott/The Dig, stuff like that - the good stuff. I tried FOTI some years back and I can't say I liked it. It seems most companies tried to immitate the scumm engine, look and feel, puzzles, humour... no wonder that market dried up pretty quick....


mouse_master wrote on 08.03.07 at 22:47:24:
You can bug me in #atariscne (KeithS), I should be in their pestering Patrice over GCC 4.1.2 for MiNT....  :)


:)


mouse_master wrote on 08.03.07 at 22:47:24:
Sorry for the way off topic BTW  :)


No worries, at least more people will read this thread and vote ;)

Title: Re: Already compatible games - what should we do?
Post by mouse_master on 09.03.07 at 17:34:01

ggn wrote on 09.03.07 at 07:39:10:


I know that only too well! My brother is involved in the wince port, and he's up to his a** in work for that damn thing :) I can't even count how many times I heard/saw the introductory sequence for DOTT ;)

After seeing all this, my advice is to make the standard lucasarts games work ok, then worry about the rest


My 'current' goal is to get the Lucas Arts game working well, up to DoTT/SamNMax, The Dig and MI3 are more challenging because the graphics put a huge load on the CPU.  Also, plan on keeping up with the Kyrandia support (plays well also and I have been playing it on the Falcon), Simon the Sorcerer, and Flight of the Amazon Queen, and maybe that Quest for the Orb game.  AGI support is just going to have to wait, and not a big deal because I believe they work on the Falcon natively (<------  ON TOPIC!)  :)

Actually, I *think* and I don't remember fr sure now because I have tested so much crap....  I believe some of the ST Scumm games work natively on the falcon, and also run off the HD.  It seems to me Monkey Island and the Indy Last Crusade Adventure will run fine if you copy the files.  And the Sierra AGI games will do the same, except depending on how the .prg was cracked, it may as for a floppy in drive A to verify protection.

As far as testing, my wife can tell you all about the intro to Indiana Jones and the Fate of Atlantis, and me cursing up a storm because some thing did not work.....

Title: Already compatible games - what should we do?
Post by ggn on 30.12.08 at 10:43:06
This Topic was moved here from Voting Booth! [move by] ggn.

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