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Message started by ggn on 08.03.07 at 12:14:47

Title: Re: Already compatible games - what should we do?
Post by mouse_master on 08.03.07 at 22:47:24

ggn wrote on 08.03.07 at 21:57:45:

mouse_master wrote on 08.03.07 at 21:34:41:
Sorry, its been a LONG day with ScummVM lameness.....


Hi mouse_master, I tried scummvm on my 060 falcon last week or so, looked nice :). Any way I could get speech in (for example) dott? Do I need to unpack the sound files (which are in mp3)?


Need to be uncompressed.  I did not include MP3 or OGG support in the ST ScummVM because the poor 060 can't handle.  Adlib is already killing it.  I have been working on an alternative to adlib with using native midi to start and maybe rough YM later, but have had issues there, mostly related to my C++ lameness.....  MP3 in ScummVM is set to use LibMAD, which would be useful if could be ported to run off the DSP, since the DSP can handle MP3 decoding with little help from the main CPU.  Tremor would be the solution to OGG, running on the DSP, it 'should' be possible, but alot of work, and I am learning as I go with most things....  Of course, most of my work (mainly trying to get my midi driver to work) has been put off because they keep adding stuff too fast.....

Anyway, the raw original file works best.  DoTT (and Sam n Max) have some lag in the cut scenes, but are playable.  You can try Flight of the Amazon Queen as well (Full version is a freeware release, about 87 Megs), about the same for the way it runs, about 90% speed when speech/music/graphics are going...

You can bug me in #atariscne (KeithS), I should be in their pestering Patrice over GCC 4.1.2 for MiNT....  :)

Sorry for the way off topic BTW  :)

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