D-Bug & Automation Forum | |
General >> Gaming >> PicrossST
http://d-bug.mooo.com/dbugforums/cgi-bin/yabb2/YaBB.pl?num=1198356156 Message started by Marskilla on 22.12.07 at 20:42:35 |
Title: Re: PicrossST Post by ggn on 16.02.08 at 11:45:12 Marskilla wrote on 16.02.08 at 11:11:32:
Spot on! Getting the gameplay right is the most critical bit in a game! Even companies like Thalion with their mighty techincal skills didn't have exactly a good score in their games, gameplay-wise. Lately I've been reading a blog by a guy that makes and releases freeware games in one week: http://www.kloonigames.com/blog/. Some of the games there are highly addictive, playable and fun! He even does a post-analysis of the game, what went right, what went wrong. I definitely recommend reading the posts. Marskilla wrote on 16.02.08 at 11:11:32:
I must say you're being sour, Alex. How many truly original games have you played lately? Game companies are too scared to invest in any original concepts, so they re-re-re-re-recycle all the games that sold in the past. Secondly, are there LOTS of games being written for Atari 16/32 lately? And while I'm at it, are there LOTS of piccross games for the ST? I think there are none, so yeah, for the platform, PiccrossST is an original game for the platform that was truly missing. And Marskilla answered for me regarding originallity: they took the game and they tweaked it (not graphics-wise, but gameplay-wise). So personally I eagerly await to see what's in store! a1exh wrote on 16.02.08 at 10:04:07:
Read my thoughts above regarding originality. If you have a good and original idea, either write the specs down and offer it freely for someone that might develop it, or do it yourself. Also note that they don't use ripped gfx or zak, so the version will be unique for the Atari ST. Marskilla wrote on 16.02.08 at 11:11:32:
Good! Just contact me if you're interested in testing... |
D-Bug & Automation Forum » Powered by YaBB 2.6.0! YaBB Forum Software © 2000-2024. All Rights Reserved. |