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D-Bug & Automation Forum >> Coding/Hardware >> r0x
http://d-bug.mooo.com/dbugforums/cgi-bin/yabb2/YaBB.pl?num=1222765114 Message started by Heavy Stylus on 30.09.08 at 08:58:32 |
Title: r0x Post by Heavy Stylus on 30.09.08 at 08:58:32
Well, a few people here were probably already aware that I was working on a fast-paced space themed vertical-scrolling avoid-em-up called r0x. The sprites and main game gfx were all complete (by me) and the design document was coming together nicely, but the coder I was working with suddenly got snowed under with proper paid work and it didn't go anywhere after that. Shame really - I even found a selection of suitable music (nicked from YM Rockers) and had an ace game complete screen by C-Rem (who gave me his permission to use it). I designed all the menu screens, wrote a plausible backstory, and put on paper all of the game mechanics and basically put in hours of work - but alas, that's where it stopped.
It was going to be STE enhanced and make use of the blitter, but unless the coder has a sudden window open in his schedule or someone else is willing to help, then it's doomed to remain as a WIP project on my hard drive. The game itself was simple in concept (on a par with other casual score-attack style games), so if anyone is interested then drop me a line. I'll post up some random screens later. |
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