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Message started by CJ on 21.12.08 at 03:57:19

Title: Re: I thought I'd Investigate (ROFL@Pperror)
Post by BadBad on 30.12.08 at 20:37:20
I looked Bomb Jack. It is one of rares where I did not remove intro. May be that it screws up some timers, and Hddriver is sensitive about, although by me all worked well. Anyway, intro will be removed.

My simple intro works not on some Falcons ? For sure those with some accelerators and/or other mods. Intro uses mostly just regular calls - little V-blank, little Line-A sprite draw. Only 'dirty' thing is HW check. but it is actually same as in TOS 2.06 - using bus error with vector at 8 temporary changed. In case of Falcon, there is code for switching cache, clock etc, and moving PMMU in high RAM. All it is made according to some WEB sites and looking int o docs for 68030. I did not claim that it will work on expanded Falcons.
I know that it works not under Magic and has problems with Hatari. But who plays under Magic ? Hatari has still problems with emulating Blitter and some other things.
I will gladly correct it. But need some more info. Really have no clue where the problem is. For begin let's say: is version with small letters (regular TOS print) as in Xenon 2 crashes ? If answer is no, then likely problem is in Line-A what leads to Blitter...
Finally, all this talk about responsibility is too one sided. If I get no feedback, I can not correct things. Writing generally that most what I made is shit also helps nothing. I have only 6 Atari machines, and some 10 hard drives, cards. It is still better than what I see when programmers talk about on what tested their SW. Usually, people writes that 'SW is well tested, bla, bla,... and take no responsibility in case of some trouble, loss.'  I don't like to write such advocate texts, what everyone knows. But it is something what is understandable by self.

Ah, just to add about 'bogus ULS reviews' . You should know that ULS is not really good for many games. What I pointed is that we will have a lot of patches where different tool and approach is needed. In first place games using heavily TOS functions. Then, games using direct FDC access are so different coded - I saw among 50 ones  45 different floppy readers.  ULS is good for own cracks, where game is filed. Then really can do patch in 10 minutes. But claiming it in way that people will think that ULS is something what will now allow massive adaptations with little work is not good for community.

I hope that I answered most of questions in last 2 posts. I could ask also about some things, but as I said, leave bad things, words behind.

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