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Message started by CJ on 21.12.08 at 03:57:19

Title: Re: I thought I'd Investigate (ROFL@Pperror)
Post by CJ on 31.12.08 at 01:27:57
Right, lets go thru this.  We all decided it probably didnt warrant a reply but it's new years eve so lets be a little tollerant.

I think the reason you don't get any feedback is because of the "Once bitten, twice shy" syndrome - you seriously cannot expect people to try your patches after they've had data loss.  Like we have said on many occasions, we've had several reports of partitions being taken out running your software/patches - I am certainly not going to debug it for you and risk my partition disappearing, and I doubt many other people would either.

Games are not "always at risk" as you put it - they run in a (usually) very fixed and single-mided environment, commited to getting to game going. They don't have multiple threads or processes like modern PC games, they do things in A,B,C,D order, one at a time. Looking at what they do very quickly tells you how they behave.

"As I wrote to Christos, I believe that he had crappy PC HW, and it is the reason." - this is exactly the thing Heavy Stylus pointed out - you cannot blame other people who have had stable systems up until they ran your software - YOU have to accept responsibility and look into it, not just say "oh well it works here!" - That is completely unacceptable.

Also, your entire attitude to ULS is bogus - "But claiming it in way that people will think that ULS is something what will now allow massive adaptations with little work is not good for community."

Have we not repeatedly proven ULS allows us to patch/fix a game in under 15 minutes? If we chose to start from our existing crack, then yes it does take 10 minutes - how is that a false claim? Why should we start fresh from a Pasti when most of the work is already done (usually by us as well) - If you look at WHDLoad, most of those patches are based on existing cracks as well.  Our claim isn't false, it's been proven time and again. For example, Hook! took a whopping 11 minutes to fix - and most of that was copying the files off the floppies! Using the offset read mode, patching from a full .ST image is also very simple and trivial. You have a blinkered viewpoint on it, and we don't know why.

I can't see this thread going anywhere useful. I think summing it up with "test your stuff, accept responsibillity for your code, stop bashing us, we'll stop bashing you" is sufficient. I'll not let this thread ramble on forever, if you have anythign else you'd like to add feel free but it's going to get locked soon.

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