Title: Re: Hidden messages in code
Post by ggn on 31.10.09 at 19:25:21
Gauntlet --------Quote:Copyright (c) May 1987 Clipper Computer Products 34 The Hurst Moseley Birmingham
Code (]wizardpi¤ L[ch63738):
sorcer ,$00100000 DC.L $00100000,$00000000FF80,$3FFF DC.W $FFF0,$7FFF * * 2 by 24 wor wmspin32: DC.W $FFCF,$FFFF DC.W $FF87,$FFFF DC.W $FF03,$FFFF DC.W $FF01,$FFFF DC.W $FE01,$FFFF DC.W $FE01,$FFFF DC.W $FE00,$7FFF DC.W $FC00,$3FFF DC.W $FC00,$3FFF DC.W $FC00,$1FFF DC.W $FC00,$1FFF DC.W $F800,$0FFF DC.W $F800,$07FF DC.W $F800,$01FF DC.W $F000,$00FF DC.W $F000,$00FF DC.W $E000,$0CFF DC.W $E000,$0FFF DC.W $F000,$0FFF DC.W $FC00,$1FFF DC.W $FE00,$1FFF DC.W $FF00,$
[snip]
* level l_valkyrie ds.w 1 l_wizard ds.w 1 l_elf ds.w 1 * saved_warrior: ds.l 8 * saved states of players when changing levels * * Joystick var bles * .globl jstick_0 jstick_0 ds.b 1 * data byte for j0 jstick_1 ds.b 1 * data byte for j1 .globl j0_direction j0_direction ds.w 1 * direction for player j0_x ds.w 1 * joy stick 0 x direction j0_y ds.w 1 * joy stick 0 y direction j0_button ds.w 1 * joy stick 0 button j0_magic ds.w 1 * FFFF when using magic j1_direction ds.w 1 * j1_x ds.w 1 * joy stick 1 x direction j1_y ds.w 1 * joy stick 1 y direction j1_button ds.w 1 * joy stick 1 button j1_magic ds.w 1 * FFFF when using magic k0_direction ds.w 1 * direction for player k0_x ds.w 1 * kbd stick 0 x direction k0_y ds.w 1 * kbd stick 0 y direction k0_button ds.w 1 * kbd stick 0 button k0_magic ds.w 1 * FFFF when us
|
|
|
|