D-Bug & Automation Forum
D-Bug & Automation Forum >> Automation CD Menu releases >> Automation #079
http://d-bug.mooo.com/dbugforums/cgi-bin/yabb2/YaBB.pl?num=1337196792

Message started by ggn on 16.05.12 at 19:33:12

Title: Automation #079
Post by ggn on 16.05.12 at 19:33:12
http://d-bug.mooo.com/automenus.php?s=79&e=79


Pacland by Grandslam, Crack by The Law

Zynaps by Hewson, Crack by The Law

Sapiens by Loriciel, Crack by F16

Rogue by Epyx, Crack by Sharaz Jek

Title: Re: Automation #079
Post by sn00py on 16.05.12 at 19:42:12
Zynaps

Hewson !

Sideways scrolling shoot'em up, from the start you know you will enjoy and suffer! very nice intro music and colour bars!

The game is solid, well drawn but with simple and uncomplicated graphics. It features a powerup weapon scheme which you might not get how it works first few plays, and includes speed up & homing missiles amongst others. The oppenent waveforms vary little that is the games only real downfall, a valiant attempt at an arcade shooter by a home computer developer. Certainly a game that any R-type / shooter fan should check out!
8-)

Title: Re: Automation #079
Post by ggn on 17.05.12 at 04:49:58
Zynaps


Any shoot'em'up of the late 80s with decent scrolling and Pete Lyon graphics is certainly worth a mention :).

Then again, there's little else to mention. The game is horizontally scrolling, your sprite is rather big, you can only fire 2 bullets simultaneously which can lead to you losing because you didn't aim carefully and the bullets are traveling to the end of the screen. When you clear any of the enemy waves fully, you get a pick up which you can either activate at once or wait till you collect more for a better power up (like Nemesis). The player ship moves a bit slowly so maneuvering in tight spots is impossible - combine that with the 2 bullets only above and you have a game which you can lose very easy if you're not really careful.

Still, way better than the era's offerings.
auto079_002.png ( 13 KB | Downloads )

Title: Re: Automation #079
Post by simonsunnyboy on 17.05.12 at 11:11:37
I never found out how to activate the extra pods at Zynaps xD
Maybe a little explanation how it works?

Title: Re: Automation #079
Post by sn00py on 17.05.12 at 14:06:57
ggn - yo ought to collect the speed up! but not too many as the ship becomes uncontrollable!

SSB it's either hold down the fire button or space? I will play then you will learn! :D http://soundcloud.com/eskimospy/i-play-you-learn

As you collect the powerups the ident will change, when it changes to the one you want hold fire longer I think this will give you the item.

Title: Re: Automation #079
Post by simonsunnyboy on 17.05.12 at 16:18:04
I remember trying to activate extras Gradius style but I never really got a change onscreen for Zynaps...

no new bullets, no new sprites....I guess I have to retry.

D-Bug & Automation Forum » Powered by YaBB 2.6.0!
YaBB Forum Software © 2000-2024. All Rights Reserved.