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 25 r0x (Read 8547 times)
simonsunnyboy
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Re: r0x
Reply #60 - 26.05.09 at 19:28:00
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Heavy Stylus wrote on 26.05.09 at 06:46:05:
ssb: attackwave looked like fun too Smiley

You kept that one quiet Wink


I always do because I do not like to announce things which might never be finished at all.
  

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Re: r0x
Reply #61 - 26.05.09 at 23:15:29
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OMG, i love it! Itīs just another game like "OK, just one more time!" like Superfly.
I canīt stop playing, itīs really addicting!
Thank you very very much again for this great release!
My best score today was 259893 Points.
I am really looking forward for the 1.0 release, as this Version messed up the Score table. Instead of my name (DOC) there is !"<- written there. And the next rank is messed up as well with ->() instead of ROX...
I know, there will be bug fixes, but i just wanted to tell you if you didnīt know already! Smiley
  

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Heavy Stylus
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Re: r0x
Reply #62 - 26.05.09 at 23:53:28
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We're aware of the hi-score bug.  TomChi has fixed it, but not uploaded the new version yet.

However, in the meantime a slightly better version can now be found here: http://www.rgcd.co.uk/r0x/

Still some work to do, but this quick fix addresses a few nasty bugs.  There are some more to squash, but we're killing them off Smiley
  

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Heavy Stylus
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Re: r0x
Reply #63 - 27.05.09 at 00:15:47
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Saviour wrote on 26.05.09 at 23:15:29:
My best score today was 259893 Points.


My best so far is 410000(ish), wave 5, but Xerus holds the record at 800000!

However, the scoring system is next on the list of things to revise, so that will all change in the near future...  At the moment certain pickups are worth big bonuses.  Keep an eye on the score when you collect things to see if you can work out what pays off best Wink
  

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TomChi
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Re: r0x
Reply #64 - 27.05.09 at 06:10:46
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Saviour wrote on 26.05.09 at 23:15:29:
OMG, i love it! Itīs just another game like "OK, just one more time!" like Superfly.
I canīt stop playing, itīs really addicting!
Thank you very very much again for this great release!
My best score today was 259893 Points.
I am really looking forward for the 1.0 release, as this Version messed up the Score table. Instead of my name (DOC) there is !"<- written there. And the next rank is messed up as well with ->() instead of ROX...
I know, there will be bug fixes, but i just wanted to tell you if you didnīt know already! Smiley



Thank you saviour, really pleased someone plays r0x and enjoy it !!
Btw, hi score bug in OL version only occurs when you rank 8th, forgot an "r" in the name variable, if you go below 200000 or  over 300000, you can have your initials displayed correctly, so keep playing Wink

Anyway, we're changing point values atm to get a good gameplay so that every bonus is worth to be picked.

I encourage you to download updated version, and keep telling us your feelings about the game and the bugs you might find, once again thx for testing !

cheers.
  
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Re: r0x
Reply #65 - 27.05.09 at 10:16:10
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I will keep playing and i will try harder next time!

410000(ish) is to beat now. 800000 is next! Cheesy Cheesy
  

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Heavy Stylus
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Re: r0x
Reply #66 - 29.05.09 at 07:13:55
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Already the 0.98 version online is horribly out of date Wink

The version I have on my HD has completely new sound effects, more balanced scoring (and more of a focus on rox grazing), a finished (and bug fixed) two player mode, and some other neat-o effects Smiley

However, this 0.98-0.99 build has only been sent out to our resident tester Xerus.  TomChi has requested that I don't upload again until we reach 1.00 - which is probably only a week away Smiley

The game has moved on again since the outline version - I think you'll like it Smiley
  

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Re: r0x
Reply #67 - 29.05.09 at 16:45:03
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Any chance for Jagpad support?
If you just need some routines, I have an (unused) routine around which reads both pads and is easy to interface from GFA.

@Tomchi: If you want it, just contact me.
  

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Zorro 2^NoExtra
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Re: r0x
Reply #68 - 29.05.09 at 20:53:17
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Hi mister SimonSunnyboy,

When we can see our last game Attackwave ?

  

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Re: r0x
Reply #69 - 29.05.09 at 20:54:56
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r0x rocks Wink
  

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CiH
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Re: r0x
Reply #70 - 29.05.09 at 22:50:31
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I've only had a little play but like what I see.

I hope you can develop the game engine into something that allows a bit of shooty-death if you do a sequel  Cool
  
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TomChi
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Re: r0x
Reply #71 - 30.05.09 at 07:47:27
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@SSB: Well erm ... Tho the sprite routine is as  efficient as I could make it, the whole prog is a real mess . First game for me , i didn't know where i was going and so added stuffs all around this main routine during the whole developement. That means that the source now exceed 10'000 lines, that's lame  Tongue But also involves that every single change in the game is now a real pain in the arse for me to do !
We, for now, only focus on a proper release to be done as soon as possible and we're almost there, so i'll stick on what is left to do.
Anyway, once released, we'll of course post the source code on our beloved gfa forum so that anyone could fix/add/improve whatever he wants Wink

Edit: Too bad you talked about that, i'm now sure Heavy Stylus ' gonna nag me till the end of time to add that Sad

@CiH: Was glad to meet you personnaly at OL even if I was a bit "high" when talking to you  Embarrassed
As for a shoot'em up, I don't know, we already have in mind another project , but then , inbetween , use that engine to do a sequel that would relate "commander perez" missions before he got lost in space, ain't a bad idea Wink
« Last Edit: 30.05.09 at 08:07:20 by TomChi »  
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Heavy Stylus
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Re: r0x
Reply #72 - 30.05.09 at 17:57:33
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Heheh - TomChi, can we have jag pad support? Tongue

Only kidding!  Lets wrap up what we need to finish the game and get it out there on teh intarwebz for the rom kiddies.

btw, I've finally managed to get the 'embedded' steem version working for lame PC users - just a simple double click in windows and play Smiley

(Many thanks to ggn for the help with this!)
  

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Re: r0x
Reply #73 - 31.05.09 at 17:12:54
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OK, i have downloaded Version 0.98 and played it today. My best score is now 455190. Smiley
One thing i encountered is that if you just listen to the Music in the Main Menu, the black background turns white and you get 2 bombs if you just wait long enough.

But itīs an excellent game, can hardly wait for Version 1.0 Smiley
  

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Heavy Stylus
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Re: r0x
Reply #74 - 01.06.09 at 11:01:21
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Saviour; I've seen that bug once before, but thanks for the report anyway.

The reason I haven't reported it to TomChi is that I've left the newer (unreleased) version playing overnight and couldn't get it to reoccur.  I'll ask TomChi if I can email you the newer build to test tonight.

CIH; Regarding another game featuring Perez on an earlier mission, yeah, I'd be up for that too!
  

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Re: r0x
Reply #75 - 05.06.09 at 11:44:25
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Hows about:
The rocks changing colour? cycling or level increment?

Good game good game

Snoopy
  
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Re: r0x
Reply #76 - 12.06.09 at 15:44:20
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Unless latest build I sent him is still bugged, Heavy Stylus should not be long before including the official final version on its webpage . Pfew !

you can have a look at the "far too long, not that optimized " messy gfa code here .
  
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Re: r0x
Reply #77 - 13.06.09 at 20:01:03
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Just waiting for a few small (tiny) fixes from Tomchi and the compiled d0x.prg from SHW Smiley

Game will be released on Wednesday next week.
  

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Re: r0x
Reply #78 - 13.06.09 at 21:45:06
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Heavy Stylus wrote on 13.06.09 at 20:01:03:
compiled d0x.prg from SHW

Heavy Stylus wrote on 13.06.09 at 20:01:03:
Game will be released on Wednesday next week.


Are you quite sure about that? Tongue
  
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Re: r0x
Reply #79 - 20.06.09 at 05:37:36
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Heavy Stylus wrote on 13.06.09 at 20:01:03:
Game will be released on Wednesday next year.


Roll Eyes
  
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Re: r0x
Reply #80 - 22.06.09 at 07:33:10
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Hi there,

To be fair, SHW produced the doc prg within hours of that post, but I sent him an out of date text file so I'll have to send it over again...!

The reason for the hold-up is due to a few last minute changes and a bug fix.  All done now though Smiley
  

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Re: r0x
Reply #81 - 22.06.09 at 07:59:33
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Well I'll be at Glastonbury from Wednesday.. so send it over soon! Smiley

Shw
  
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Re: r0x
Reply #82 - 22.06.09 at 10:01:29
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@shw: will mail over tonight at about 6pm - and have a good one at glasto!

Is the doc prg falcon fixed?
  

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Re: r0x
Reply #83 - 23.06.09 at 18:54:25
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Just realised that the doc viewer (a) doesn't play Crazy Q's track properly and (b) hates falcons so I'm going to stick with the original txt format.

Releasing the game in a few hours...
  

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Re: r0x
Reply #84 - 23.06.09 at 20:09:46
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http://www.rgcd.co.uk/r0x/

The final version is out Smiley
  

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Re: r0x
Reply #85 - 24.06.09 at 09:38:36
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Smiley
  
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Re: r0x
Reply #86 - 24.06.09 at 10:35:40
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\o/
  
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Re: r0x
Reply #87 - 24.06.09 at 19:25:23
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Yay!!  Cool
  
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Re: r0x
Reply #88 - 25.06.09 at 00:47:54
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YAY!!! Cheesy
I like the new Intro and the new chiptunes, well done! Smiley
  

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Re: r0x
Reply #89 - 28.06.09 at 19:59:38
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A select few people will be receiving these boxed versions complete with an OST audio CD containing an additional data track with the game source and all the assets used to create the game Wink





  

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