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Jaguar: Using tilemaps and scrolling (Read 512 times)
Morden
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Jaguar: Using tilemaps and scrolling
27.06.09 at 02:18:34
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Hi,

I've just created a small article from old soure code. While is coded entirely in 68000, the code to do this task in ProjectOne is 100% GPU based. However I feel that the 68000 code makes it easier to get the concept of how this works over to people. The GPU code is available on request.

This code started out as a possible title screen for Tapperesque. Somehow, somewhere along the lines, it turned into part of a full game engine.

Anyway, you can find it hosted at http://dbug.kicks-ass.net/reboot/Example_Code/tilemaps/tilemap.html.

Feel free to use this in your own games. We will make more code available shortly.
« Last Edit: 27.07.10 at 19:16:18 by ggn »  
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damo-rg
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Re: Using tilemaps and scrolling
Reply #1 - 27.06.09 at 15:24:29
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Ooooh!

niceness Smiley
  
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cdoty
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Re: Jaguar: Using tilemaps and scrolling
Reply #2 - 27.07.10 at 17:46:24
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Can you repost this? Sounds like it would be an interesting read.

Thank you.
  
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ggn
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Re: Jaguar: Using tilemaps and scrolling
Reply #3 - 27.07.10 at 19:17:28
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Link updated!
  
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CJ
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Re: Jaguar: Using tilemaps and scrolling
Reply #4 - 28.07.10 at 00:09:53
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Hope it's useful....

I was planning on doing some more articles, but the "good folk" in the Jaguar community thought re-reviewing older games that have already been reviewed before a bajillion times (by people who can actually write an article as well!) was more interesting than developing a nice codebase Smiley
  

"With only one button, even drooling fucktards like Kizza can play our game!"
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Cyprian
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Re: Jaguar: Using tilemaps and scrolling
Reply #5 - 17.04.16 at 10:05:32
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ggn wrote on 27.07.10 at 19:17:28:
Link updated!

can you update that link again?
  
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