OK, some clarifications first:
Yes, I created here multiple acconts. First was named wiper. It is likely still active, but I don't remember pass. Then created couple BadBad accounts which were deleted.
My name on Atari forum is in bold likely because I'm Hardware Guru there. But it has nothing with moderation. When I wrote 'now deleted thread ...' it meant that thread is now deleted. Not me deleted it.
There is no new moderator for years, and many of titled is long time away from forum, as everyone may see.
Now, the responsibility for SW: what I publish, I test first intensive. Especially utilities and driver SW. Less test game adaptations.
Bomb Jack was tested on 3-4 different configs. If Heavy Stylus had problems with, it may be because of write cache active or something like that. I can't at moment imagine other reason. Adaptation just uses TOS calls for disk access, there is nothing with low level access (as some may think). So, Heavy Stylus, please provide me more info. For instance how many free RAM you have when Desktop appears ? How many RAM is occupied by Hddriver ?
And it is really first case that I hear about some destruction connected with one of my adaptations (in case of Bomb Jack was not much to do, as I remember).
I do carefully consider every serious (and less serious) bug report.
Some things were fixed fast after getting E-mail. In some case there was no bug, just user expected different behaviour.
With games we are always in risk actually - there are cases of random writings in high RAM area, what may destroy some things there. And is not rare some usage of GEMDOS system RAM (below membot) - even Dungeon Master uses low RAM under $10000, but mirically it works well even on Falcon (only from AUTO of course). I think that it is just pure luck, as game is older than TOS 2.06 or Falcon.
Utilities: as I stated many times Floppy Imager can not destroy partitions. It just has no low-level hard disk access at any point. And why should have it ? Only real dangerous program is Drive Imager which has direct low level access due it's nature, but there is enough warning to ensure every sober user against accidental deletings.
I really can not add here nothing new. Yes, I was offensive, because
found claims as absurd and malice. As I wrote to Christos, I believe that he had crappy PC HW, and it is the reason. Especially as he claims that even his floppy drive gone while used Floppy Imager. Everyone knows that there is no SW what can destroy floppy drive.
My 'bogus reviews' : just said that F1GP works not on Mega STE with Hddriver. In case of Klapazius it was corrupt TOS 1.62, as we stated quickly, without any bad words.
Truth is that there is so much possible config variation, that always will happen some stupid coincidence, and something will not work, or in bad case even do something destructive. I mean with games on ST and total freedom. Modern OSes have a lot of protections, although I had some craches of Linux recently because of poorly written ATI driver.
"You even use a Was Not Was backdrop on your website, use Automation menus for your testing and source material - yet never once have you given any credit."
I don't think so - I praised Superior on my page. No Second Prize is unchanged there, with all credits from origin. I just added Falcon launcher.
Isn't enough credit for Automation that I posted tables with very positive testing results and screenshots ? What kind of credit I need to do? As explained, there are reasons for not putting crack infos in games. In 2008 maybe we should focus on some newer things.
Don't expect from me childish comments in style 'excellent', 'superb' etc. Nothing is perfect what has over 1000 lines of code
We know that there are bad cracks from them too.
I always credit people contributing me - as in case of Blitter byte-swap code in DOS IDE hard disk driver - byte swap is 2x faster than in Hddriver with that code - just read suplied txt file.
Must go now...